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<title>slang.git/tests/cross-compile/get-dimensions.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2023-08-23T12:49:33+00:00</updated>
<entry>
<title>Lower all ByteAddressBuffer uses for SPIRV. (#3143)</title>
<updated>2023-08-23T12:49:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-23T12:49:33+00:00</published>
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<id>urn:sha1:6437c38e0a3c2c1daf36cb5e543dc0b467fa4b15</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>GetDimension on GLSL for StructuredBuffer (#1081)</title>
<updated>2019-10-15T19:19:46+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-10-15T19:19:46+00:00</published>
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<id>urn:sha1:fb44993b38dd98261f20e718c3e282634902b391</id>
<content type='text'>
* Fix GetDimensions for glsl.

* Add test for Load on RWStructuredBuffer as part of GetDimension.
</content>
</entry>
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