<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/cross-compile/barycentrics-nv.slang.glsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-02-03T06:28:02+00:00</updated>
<entry>
<title>Capability type checking. (#3530)</title>
<updated>2024-02-03T06:28:02+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-03T06:28:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=14764896c34b230a5563f48d8b8e565de2f3aa10'/>
<id>urn:sha1:14764896c34b230a5563f48d8b8e565de2f3aa10</id>
<content type='text'>
* Capability type checking.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)</title>
<updated>2024-01-24T23:36:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-01-24T23:36:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e7b6de334f320429462a0257e2191ccf3cbc9a0d'/>
<id>urn:sha1:e7b6de334f320429462a0257e2191ccf3cbc9a0d</id>
<content type='text'>
* [SPIRV] Support `globallycoherent` modifier.

* Fix.

* Disable executable cooperative vector tests.

* Update expected failure.

* [SPIRV] Emit varying output index decoration.

* Add test.

* Update tests.

* Fix test.

* Emit `SpvExecutionModeEarlyFragmentTests`.

* Lower `StructuredBuffer&lt;bool&gt;`.

* Support globallycoherent on ByteAddressBuffer.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Support GL_EXT_fragment_shader_barycentric (#2704)</title>
<updated>2023-03-16T18:05:33+00:00</updated>
<author>
<name>Samuel Kogler</name>
<email>skogler@users.noreply.github.com</email>
</author>
<published>2023-03-16T18:05:33+00:00</published>
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<id>urn:sha1:b92f2805855282cb717c21345dab8ffdc3f1fdd2</id>
<content type='text'>
* Support GL_EXT_fragment_shader_barycentric

* Support pervertex  with GL_EXT_fragment_shader_barycentric</content>
</entry>
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