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<title>slang.git/tests/cpp-compiler/c-compile.c.expected, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2019-06-14T22:05:12+00:00</updated>
<entry>
<title>Runtime Shared Library compilation and testing (#985)</title>
<updated>2019-06-14T22:05:12+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-06-14T22:05:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1fe24d3a74a9cd51c4a025cd0e78642f3e29df79'/>
<id>urn:sha1:1fe24d3a74a9cd51c4a025cd0e78642f3e29df79</id>
<content type='text'>
* Removed the need for VisualStudio specific CPPCompiler
Improved the version parsing for gcc/clang
Removed need for slang-unix-cpp-compiler-util.cpp/.h
Remove binary before compiling in the compile c tests

* Moved VisualStudio calcArgs into CPPCompilerUtil - as code is not windows specific.

* Set up compile time version for gcc and clang

* Fix compilation on OSX - use remove instead of unlink for file deletion.

* On OSX - clang uses different string format.

* Removed /bin/sh invoking as not required for OSX.

* First pass working testing with shared libraries.
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