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<title>slang.git/tests/cooperative-vector/mul.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
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<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Document why failing VVL coop-vec tests cannot be enabled &amp; minor cleanup/bug-fix (#7754)</title>
<updated>2025-07-16T00:48:30+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2025-07-16T00:48:30+00:00</published>
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<id>urn:sha1:439e025c1d3c58cc261c36f1e8d804a403b2856a</id>
<content type='text'>
* Changes

Fix a coop-vec bug, fix incorrect test synax, clean up test, comment why some coop-vec tests are stil disabled

* Changes

Fix a coop-vec bug, fix incorrect test synax, clean up test, comment why some coop-vec tests are stil disabled

* disable failing tests

* push changes

* add to failing GLSL test list</content>
</entry>
<entry>
<title>Enable (at least a sub-set of) CoopVec tests that are disabled (#7706)</title>
<updated>2025-07-11T23:39:21+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2025-07-11T23:39:21+00:00</published>
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<id>urn:sha1:d8d0b8969f731990820f25812f3d90ee4dd1ee75</id>
<content type='text'>
* enable coop vec tests

* disable tests which fail with reason

* disable other failing tests

* disable failing test

* add to expected fail list

* sort list</content>
</entry>
<entry>
<title>Disable coopvec while using Agility SDK and until graphics driver supports it (#7357)</title>
<updated>2025-06-06T16:26:02+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-06-06T16:26:02+00:00</published>
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<id>urn:sha1:2203df78332f155374866b172887d2568422ed76</id>
<content type='text'>
* Disable coopvec tests until we have the driver support

* Remove conflicting agility sdk binaries</content>
</entry>
<entry>
<title>Support the new CoopVec builtins (#7108)</title>
<updated>2025-05-15T02:57:47+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-05-15T02:57:47+00:00</published>
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<id>urn:sha1:b4d3d3017640581c21b52a12413d3f074ab1c5c1</id>
<content type='text'>
**NOTE: This is a breaking change for users who were using POC variant of DXC.
In order to keep the compatibility, the users will have to use -capability hlsl_coopvec_poc to their command line.

This PR adds a new capability "hlsl_coopvec_poc".

When it is used, the HLSL for CoopVec will be emitted for the POC variant of DXC.
When it is not used, the HLSL for CoopVec will be emitted for the DXC that officially supports the cooperative vector.</content>
</entry>
<entry>
<title>Skip cooperative vector tests when the graphics driver doesn't support it (#6841)</title>
<updated>2025-04-16T23:14:12+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-04-16T23:14:12+00:00</published>
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<id>urn:sha1:8b2327b77110b6e5955ffc7fa181091cacc5674a</id>
<content type='text'>
With this PR, cooperative-vector tests will run only when the hardware can support the feature.

Unfortunately, DX12 backend will always reports that cooperative-vector is NOT supported until it is officially supported in May.</content>
</entry>
<entry>
<title>Enable coopvec tests with dxc backend (#6726)</title>
<updated>2025-04-02T20:06:45+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-04-02T20:06:45+00:00</published>
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<id>urn:sha1:b4a1d618b8d850a579af2840db2df6bee312172c</id>
<content type='text'>
This PR enables existing CoopVec tests with DX12 backend.
In order to use the CoopVec feature with DX12 backend, we have to use an option, "-dx12-experimental", because the current implementation of CoopVec feature in dxcompiler.dll requires "experimental feature".

Note that when the "experimental feature" is enabled, slang-test becomes less stable.
For that reason, we should use the option "-dx12-experimental" only when it is needed.

All tests for GLSL are deleted because CoopVec support for GLSL in Slang is deprecated and no longer supported.

Some of CoopVec tests are still disabled for DX12 backend because:

DXC doesn't support 8bit integer types and
Some of CoopVec features are not implemented in DXC backend.</content>
</entry>
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