<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/compute/textureSamplingTest.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2019-03-21T16:06:29+00:00</updated>
<entry>
<title>Hotfix/dx12 tests use hardware (#920)</title>
<updated>2019-03-21T16:06:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-03-21T16:06:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4e359e109d665490909ae4a1ca980b7d766c8eff'/>
<id>urn:sha1:4e359e109d665490909ae4a1ca980b7d766c8eff</id>
<content type='text'>
* Disable Dx12 half tests. The half-calc test runs, but is not actually doing any half maths. If the code is changed such that it is, the device fails when the shader is used. This can be seen by looking at dxil-asm.

* Fix using software driver for dx12 even when hardware is requested.

* * Refactor Dx12 _createAdapter such that it doesn't have side effects and stores desc information
* Disable half on dx12 software renderer because it crashes

* * Disable erroneous warnings from dx12
* Test for adapter creation
* Identify warp specifically

* Structured buffer test now works on dx12.

* Fix intemittent crash on dx12.
Due to if a resource was initialized with data, the actual resource constructed might be larger, for alignment issues. This led to a memcpy potentially copying from after the allocated source data and therefore a crash. Now only copies the non aligned amount of data.

* * Rename the test to use - style
* Disable TextureCube lookup in tests, as does not produce the correct result in dx12 (will fix in future PR)

* Updated hlsl.meta.slang.h that has rcp for glsl.
</content>
</entry>
<entry>
<title>add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment shader pair, but instead of comparing the resulting framebuffer, it expects the test shader to write results into a UAV, and compares the pixel shader UAV output to the reference output.</title>
<updated>2017-10-25T21:59:45+00:00</updated>
<author>
<name>YONGH\yongh</name>
<email>yonghe@outlook.com</email>
</author>
<published>2017-10-25T21:59:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=52ceff4beee7cdc7d47eb9292a35e9f610a80bdc'/>
<id>urn:sha1:52ceff4beee7cdc7d47eb9292a35e9f610a80bdc</id>
<content type='text'>
</content>
</entry>
</feed>
