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<title>slang.git/tests/compute/texture-subscript-uint-cuda.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-05-12T05:39:41+00:00</updated>
<entry>
<title>cuda: Add more formats for texture read/write (#7012)</title>
<updated>2025-05-12T05:39:41+00:00</updated>
<author>
<name>Mukund Keshava</name>
<email>mkeshava@nvidia.com</email>
</author>
<published>2025-05-12T05:39:41+00:00</published>
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<id>urn:sha1:03f9242489d5598c9c7594ac12e269f57a018cda</id>
<content type='text'>
* WiP: Add more formats for texture reads

* fix test

* format code

* add  float2/float4 versions for 1D and 3D as well

* fixed review comment

* fix review comments

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;
Co-authored-by: Ellie Hermaszewska &lt;ellieh@nvidia.com&gt;</content>
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