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<title>slang.git/tests/compute/texture-simple.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-07-09T18:00:44+00:00</updated>
<entry>
<title>Enable testing with Swiftshader. (#1906)</title>
<updated>2021-07-09T18:00:44+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-07-09T18:00:44+00:00</published>
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<id>urn:sha1:fa565f96823f3985cffa3a899742fdf1449d5876</id>
<content type='text'>
</content>
</entry>
<entry>
<title>CUDA/CPU support for 1D, 2D, CubeArray (#1232)</title>
<updated>2020-02-20T15:34:58+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-20T15:34:58+00:00</published>
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<id>urn:sha1:dcc3af7bf4fdfb6926db039506137be0e16ae3bd</id>
<content type='text'>
* CUDA support for array of resources.

* * Add support for Texture2DArray on CPU
* Expand texture-simple.slang to test Texture2DArray

* Reorganise CUDAComputeUtil to split out createTextureResource.

* Add TextureCubeArray support for CPU/CUDA targets.
</content>
</entry>
<entry>
<title>First pass Texture Array support on CUDA/CPU (#1225)</title>
<updated>2020-02-18T19:14:16+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-18T19:14:16+00:00</published>
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<id>urn:sha1:8ee39e08c48a315163fe1850dbb12ca292020d4d</id>
<content type='text'>
* Add cubemap support.

* Add CUDA fence instrinsics.

* Added Gather for CUDA.

* Use the CUDA driver API as much as possible.

* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test

* Fix test.

* Improve texture-simple tests.

* * Add CPU support for 3d textures
* Add support for mip maps to CUDA
* Disable warnings in nvrtc
* Update CUDA docs

* WIP on 3d texture support.

* Add support for 3d textures for CPU and CUDA.

* CPU and CUDA support for cube maps.

* Add CPU support for Texture1DArray.

* Support CUDA Layered/Array type in meta library.
</content>
</entry>
<entry>
<title>CUDA/CPU resource coverage (#1224)</title>
<updated>2020-02-18T17:40:14+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-18T17:40:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e109985375712b449d365450b3d3e39416a171ce'/>
<id>urn:sha1:e109985375712b449d365450b3d3e39416a171ce</id>
<content type='text'>
* Add cubemap support.

* Add CUDA fence instrinsics.

* Added Gather for CUDA.

* Use the CUDA driver API as much as possible.

* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test

* Fix test.

* Improve texture-simple tests.

* * Add CPU support for 3d textures
* Add support for mip maps to CUDA
* Disable warnings in nvrtc
* Update CUDA docs

* WIP on 3d texture support.

* Add support for 3d textures for CPU and CUDA.
</content>
</entry>
<entry>
<title>Feature/cuda coverage (#1223)</title>
<updated>2020-02-14T20:06:35+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-14T20:06:35+00:00</published>
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<id>urn:sha1:2c097545eaa324a91a035327abad2e8b4fa60469</id>
<content type='text'>
* Add cubemap support.

* Add CUDA fence instrinsics.

* Added Gather for CUDA.

* Use the CUDA driver API as much as possible.

* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test

* Fix test.

* Improve texture-simple tests.

Co-authored-by: Tim Foley &lt;tfoleyNV@users.noreply.github.com&gt;
</content>
</entry>
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