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<title>slang.git/tests/compute/texture-sampling-no-1d-arrays.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2025-03-12T11:44:57+00:00</updated>
<entry>
<title>Migrate render-test away from deprecated compile request API (#6514)</title>
<updated>2025-03-12T11:44:57+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2025-03-12T11:44:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f4d5372d3354e62770b076b47892b5172223e98a'/>
<id>urn:sha1:f4d5372d3354e62770b076b47892b5172223e98a</id>
<content type='text'>
* Add a simple interface parameter test

Since there's no documentation, it's nice to have a simple test case in order to
experiment with this feature of the testing framework.

* Add shader entry point attributes to tests

* Fix specialization arguments for tests

- Add some missing arguments
- Rremove one extraneous argument.

* Stop using deprecated compile request in render-test

Use a session object instead of the deprecated compile request object.
This closes issue #4760.</content>
</entry>
<entry>
<title>Enable WGPU texture sampling test (#5617)</title>
<updated>2024-11-20T17:12:29+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-20T17:12:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=eb4ee724763ae5b9386d0f32e32eef4fc81a49a9'/>
<id>urn:sha1:eb4ee724763ae5b9386d0f32e32eef4fc81a49a9</id>
<content type='text'>
* Limit number of MIP levels on 1d textures to be 1

This avoids running into a WebGPU limitation, and helps to address issue #4943.

* Update Slang-RHI to get WGPU fixes

* Enable WGPU texture sampling test

This helps to address issue #4943.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Insert some casts for WGSL texture attribute queries (#5560)</title>
<updated>2024-11-14T19:49:01+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-14T19:49:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f0bc4642a563e2318634b38a5a7ac2c3ddd68917'/>
<id>urn:sha1:f0bc4642a563e2318634b38a5a7ac2c3ddd68917</id>
<content type='text'>
* Add new texture sampling test for WebGPU

There are no 1d array textures in WGSL, so
add texture-sampling-no-1d-arrays.slang based on texture-sampling.slang, but without
1d texture arrays.

This helps to address issue #4943.

* Insert needed conversion when querying texture attributes in WGSL

This helps to address issue #4943.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
</feed>
