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<title>slang.git/tests/compute/texture-sampling-no-1d-arrays.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-14T19:49:01+00:00</updated>
<entry>
<title>Insert some casts for WGSL texture attribute queries (#5560)</title>
<updated>2024-11-14T19:49:01+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-14T19:49:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f0bc4642a563e2318634b38a5a7ac2c3ddd68917'/>
<id>urn:sha1:f0bc4642a563e2318634b38a5a7ac2c3ddd68917</id>
<content type='text'>
* Add new texture sampling test for WebGPU

There are no 1d array textures in WGSL, so
add texture-sampling-no-1d-arrays.slang based on texture-sampling.slang, but without
1d texture arrays.

This helps to address issue #4943.

* Insert needed conversion when querying texture attributes in WGSL

This helps to address issue #4943.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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