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<title>slang.git/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-02-17T23:09:09+00:00</updated>
<entry>
<title>Add `SampleGrad` overload for lod clamp. (#1711)</title>
<updated>2021-02-17T23:09:09+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-17T23:09:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=e59aee131b6d51236613bc374cfa2d5f3b54efe1'/>
<id>urn:sha1:e59aee131b6d51236613bc374cfa2d5f3b54efe1</id>
<content type='text'>
* Add `SampleGrad` overload for lod clamp.

* Fix gfx to run the test on vulkan.

* Whitespace change to trigger CI build

* remove presentFrame call in render-test

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;
Co-authored-by: Tim Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
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