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<title>slang.git/tests/compute/ray-tracing-inline.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-07-08T20:55:21+00:00</updated>
<entry>
<title>Allow render-test to run inline ray tracing tests. (#1903)</title>
<updated>2021-07-08T20:55:21+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-07-08T20:55:21+00:00</published>
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<content type='text'>
* Update VS projects to 2019.

* Empty commit to trigger build

* Implement gfx inline ray tracing on D3D12.

* Allow render-test to run inline ray tracing tests.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
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