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<title>slang.git/tests/compute/modern-syntax.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2024-06-10T20:28:36+00:00</updated>
<entry>
<title>enable more metal tests (#4326)</title>
<updated>2024-06-10T20:28:36+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-10T20:28:36+00:00</published>
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<id>urn:sha1:712ce653d4c3d7284dd71389f31540d0da7f144e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Metal compute tests (#4292)</title>
<updated>2024-06-07T07:28:16+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-07T07:28:16+00:00</published>
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<id>urn:sha1:004fe27a52b7952111ad7e749397aeff499de7ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Warning on lossy implicit casts. (#2367)</title>
<updated>2022-08-18T06:08:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-18T06:08:34+00:00</published>
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<id>urn:sha1:adaea0e993fd8db351b5dad92802e47ed6d0ec77</id>
<content type='text'>
* Warning on bool to float conversion.

* Fix test cases.

* Improve.

* LanguageServer: don't show constant value for non constant variables.

* Fix tests.

* Fix warnings in tests.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Convert more tests to use shader objects (#1659)</title>
<updated>2021-01-15T20:10:06+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-01-15T20:10:06+00:00</published>
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<id>urn:sha1:2a5d5b32348c33aac7ca62aa9a4c2bb7cff8e08a</id>
<content type='text'>
This change converts a large number of our existing tests to use the `ShaderObject` support that was added to the `gfx` layer.

In many cases, tests were just updated to pass `-shaderobj` and the result Just Worked.
In other cases, a `name` attribute had to be added to one or more `TEST_INPUT` lines.

For tests that did not work with shader objects "out of the box," I spent a little bit of time trying to get them work, but fell back to letting those tests run in the older mode.
Future changes to the infrastructure will be needed to get those additional tests working in the new path.

Along with the changes to test files, the following implementation changes were made to get additional tests working:

* Because the shader object mode uses explicit register bindings (from reflection), the hacky logic that was offseting `u` registers for D3D12 based on the number of render targets gets disabled (by another hack).

* The "flat" reflection information coming from Slang was not correctly reporting "binding ranges" for things that consumed only uniform data (which would be everything on CUDA/CPU), so it was refactored to properly include binding ranges for anything where the type of the field/variable implied a binding range should be created (even if the `LayoutResourceKind` was `::Uniform`).

* A few fixes were made to the CUDA implementation of `Renderer`, in order to get additional tests up and running. Most of these changes had to do with texture bindings, which hadn't really been tested previously.

In addition, a few changes were made that were attempts at getting more tests working, but didn't actually help. These could be dropped if requested:

* As a quality-of-life feature (not being used) the `object` style of `TEST_INPUT` line is upgraded to support inferring the type to use from the type of the input being set.

* Any `object` shader input lines get ignored in non-shader-object mode.</content>
</entry>
<entry>
<title>Remove support for explicit register/binding syntax on TEST_INPUT (#1132)</title>
<updated>2019-11-21T22:06:19+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2019-11-21T22:06:19+00:00</published>
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<id>urn:sha1:2ea64ff4f2c7c43b72ff24650330fca79a87500f</id>
<content type='text'>
The `TEST_INPUT` facility allows textual Slang test cases to provide two kinds of information to the `render-test` tool:

1. Information on what shader inputs exist
2. Information on what values/objects to bind into those shader inputs

Under the first category of information, there exists supporting for attaching a `dxbinding(...)` annotation to a `TEST_INPUT` which seemingly indicates what HLSL `register` the input uses. There is a similar `glbinding(...)` annotation, used for OpenGL and Vulkan.

It turns out that these annotations were, in practice, completely ignored and had no bearing on how `render-test` allocates or bindings graphics API objects. There was some amount of code attempting to validate that explicit registers/bindings were being set appropriately, but the actual values were being ignored.

The visible consequence of the `dxbinding` and `glbinding` annotations being ignored is issue #1036: the order of `TEST_INPUT` lines was *de facto* determining the registers/bindings that were being used by `render-test`.

This change simply removes the placebo features and strips things down to what is implemented in practice: the `TEST_INPUT` lines do not need target-API-specific binding/register numbers, because their order in the file implicitly defines them.

I added logic to the parsing of `TEST_INPUT` lines to make sure I got an error message on any leftover annotations, and went ahead and systematicaly deleted all of the placebo annotations from our test cases.

If we decide to make `TEST_INPUT` lines *not* depend on order of declaration in the future, we can build it up as a new and better considered feature.

The main alternative I considered was to keep the annotations in place, and change `render-test` and the `gfx` abstraction layer to properly respect them, but that path actually creates much more opportunity for breakage (since every single test case would suddenly be specifying its root signature / pipeline layout via a different path using data that has never been tested). The approach in this change has the benefit of giving me high confidence that all the test cases continue to work just as they had before.</content>
</entry>
<entry>
<title>WIP: CPU compute coverage (#1030)</title>
<updated>2019-08-22T19:58:28+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-08-22T19:58:28+00:00</published>
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<id>urn:sha1:06a0e3980fd04fa265bd20eb11f2abc18bd6a215</id>
<content type='text'>
* Add support for '=' when defining a name in test.

* Add support for  double intrinsics.

* Add support for asdouble
Add findOrAddInst - used instead of findOrEmitHoistableInst, for nominal instructions.
Support cloning of string literals.
C++ working on more compute tests.

* Constant buffer support in reflection.
Fixed debugging into source for generated C++.
buffer-layout.slang works.

* Added cpu test result.

* Remove some commented out code.
Comment on next fixes.

* Improvements to reflection CPU code.

* C++ working with ByteAddressBuffer.

* Enabled more compute tests for CPU.

* Enabled more compute tests on CPU.
Added support for [] style access to a vector.

* Enabled more CPU compute tests.

* Handling of buffer-type-splitting.slang
Named buffers can be paths to resources

* Fix some warnings, remove some dead code.

* Fix problem with verification of number of operands for asuint/asint as they can have 1 or 3 operands. asdouble takes 2.

* Fix handling in MemoryArena around aligned allocations. That _allocateAlignedFromNewBlock assumed the block allocated has the aligment that was requested and so did not correct the start address.
</content>
</entry>
<entry>
<title>Support "modern" declaration syntax as an option (#792)</title>
<updated>2019-01-25T00:04:10+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2019-01-25T00:04:10+00:00</published>
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<id>urn:sha1:8171a553c2523906240f5653cd1fa5c169dd89b9</id>
<content type='text'>
* Support "modern" declaration syntax as an option

Fixed #202

This change adds four new declaration keywords:

The `let` and `var` keywords introduce immutable and mutable variables, respectively. They can only be used to declare a single variable at a time (unlike C declaration syntax), and they support inference of the variable's type from its initial-value expression.

Examples:

```
let a : int = 1; // immutable with explicit type and initial-value expression
let b = a + 1;   // immutable, with type inferred
var c : float;   // mutable, with explicit type
var d = b + c;   // mutable, with type inferred
```

These declaration forms can be used wherever ordinary global, local, or member variable declarations appeared before. Right now they do not change rules about what is or is not considered a shader parameter. The `static` modifier should work on these forms as expected, but a `static let` variable is *not* the same as a `static const`, so an explicit `const` is still needed if you want that behavior.

A `typealias` declaration introduces a named type alias, similar to `typedef`, but with more reasonable syntax. It inherits from the same AST class that `typedef` uses, so all of the code after parsing should be able to treat them as equivalent. To give a simple example:

```
// typedef int MyArray[3];
typealais MyArray = int[3];
```

A `func` declaration introduces a function. Like `typealias` it re-uses the existing AST class, so there is no need for major changes after parsing. A `func` declaration uses a syntax similar to `let` variables for its parameters, and takes the (optional) result type in a trailing position. For example:

```
func myAdd(a: int, b: int) -&gt; int { return a + b; }
```

If a `func` declaration leaves of the return type clause, the return type is assumed to be `void`.

The main difference (beyond the trailing return type) is that the parameters of a `func`-declared function are immutable (unless they are `out`/`inout`).

This change doesn't add support for declaring operator overloads with `func`, but that should be added later, and I'd like to make that the only way to declare such operations:

```
func +(left: MyType, right: MyType) -&gt; MyType { ... }
```

The use of `:` for declaring parameter types here means that a function declared with modern syntax currently cannot include HLSL-style semantics on its parameters (or its result).
We might consider introducing an `[attribute]`-based syntax for adding semantics to parameters if we think this is important, but for now it is fine to insist that users declare their entry points using traditional syntax.

This change strives to avoid unecessary changes after parsing, but if the new syntax catches on with users there are some small ways we can take advantage of it for performance. In particular, since `let` declarations and parameters of modern-style functions are immutable, we do not need to generate read/write local temporaries for them during lowering to the IR (technically we can make the same optimization for `const` locals).

In the process of implementing these new forms I also added a few subroutines to help share code better between existing cases in the parser. In particular, parsing of generic parameter lists on declarations that can be generic is now simplified and more unified.

* Fixup: remove leftover debugging code

* fixup: typos
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