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<title>slang.git/tests/compute/half-texture.slang.glsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2023-11-16T22:32:33+00:00</updated>
<entry>
<title>Unify stdlib `Texture` types into one generic type. (#3327)</title>
<updated>2023-11-16T22:32:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-16T22:32:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4c78efd0c34442866f20e9d00bbb6908115c9a01'/>
<id>urn:sha1:4c78efd0c34442866f20e9d00bbb6908115c9a01</id>
<content type='text'>
* Unify Texture types in stdlib into 1 generic type.

* Fixes.

* Fix.

* Fixes.

* Fix reflection.

* Fix binding reflection.

* Add gather intrinsics.

* Fix gather intrinsics.

* Fix texture type toText.

* Fix intrinsic.

* fix cuda intrinsic.

* Fix project files.

* cleanup.

* Fix.

* Fix.

* Fix sampler feedback test.

* Fix getDimension intrinsics.

* Fix spirv sample image intrinsics.

* Fix test.

* Fix GLSL intrinsic.

* Cleanup.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Compile append and consume structured buffers to glsl. (#3142)</title>
<updated>2023-08-22T00:07:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-22T00:07:34+00:00</published>
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<id>urn:sha1:bd6dbaf7c3ea720b4ed39904fe08878f9dcbd947</id>
<content type='text'>
* Compile append and consume structured buffers to glsl.

* Fix.

* Update CI config.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Use scratchData on `IRInst` to replace HashSets. (#2978)</title>
<updated>2023-07-12T23:00:05+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-07-12T23:00:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=261b2f1f2bc13ccf7db5ec68c825ffc7b0781f7f'/>
<id>urn:sha1:261b2f1f2bc13ccf7db5ec68c825ffc7b0781f7f</id>
<content type='text'>
* Use scratchData on `IRInst` to replace HashSets.

* Update test results.

* Initialize scratchData.

* Update autodiff documentation.

* Use enum instead of bool.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Full address insts elimination for backward autodiff. (#2604)</title>
<updated>2023-01-23T14:59:25+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-01-23T14:59:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=46a4d98baa1d43b33717b4377aefeeaf46b9c2ff'/>
<id>urn:sha1:46a4d98baa1d43b33717b4377aefeeaf46b9c2ff</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Hotfix/improve glsl semantic conversion review (#968)</title>
<updated>2019-05-22T16:00:20+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-05-22T16:00:21+00:00</published>
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<id>urn:sha1:3247174cdb00836435794e3f07daad70bc92b66f</id>
<content type='text'>
* Small changes based on review

* Remove the explicit 'nominal' tests
* Made isValueEqual and isEqual on on IRConstant take a pointer
* Small improvements to comments, and clarity of using 'nominal'

* Simplify comparison by just using isTypeOperandEqual as basis for isTypeEqual

* Use cross compile to test half-texture.slang on glsl

* Don't need half-texture.slang.expected

* Fix handling of nominal comparison based on review, ensuring that for nominal insts, they can only be compared by pointer.
</content>
</entry>
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