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<title>slang.git/tests/compute/half-rw-texture-convert2.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-05-15T15:45:58+00:00</updated>
<entry>
<title>Read half-&gt;float RWTexture conversion (#1842)</title>
<updated>2021-05-15T15:45:58+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-15T15:45:58+00:00</published>
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<id>urn:sha1:d5e8044d0a9723bb0bbd7ae1738d1157265da783</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Fix for writing to RWTexture with half types on CUDA.

* CUDA half functionality doc updates.

* First pass support for sust.p RWTexture format conversion on write.

* Tidy up implementation of $C.
Made clamping mode #define able.

* A simple test for RWTexture CUDA format conversion.

* Add support for float2 and float4.

* WIP conversion testing.

* Use $E to fix byte addressing in X in CUDA.

* Do not scale when accessing via _convert versions of surface functions.

* Revert to previous test.

* Test with half/float convert write/read.

* More broad half-&gt;float read conversion testing.

* Improve documentation around half and RWTexture conversion.</content>
</entry>
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