<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/compute/half-rw-texture-convert.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f02b08490aa905f42a8d90381db84b1f8e409c0c'/>
<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>update slang-rhi (#6587)</title>
<updated>2025-04-24T08:23:06+00:00</updated>
<author>
<name>Simon Kallweit</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2025-04-24T08:23:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=ae1a5e40880808252c68eb51e44051b32a34d399'/>
<id>urn:sha1:ae1a5e40880808252c68eb51e44051b32a34d399</id>
<content type='text'>
* update slang-rhi submodule

* slang-rhi API changes

* disable agility sdk

* fix texture creation

* update formats in tests

* Extent3D rename

* use 1 mip level for 1D textures for Metal

* fix texture upload

* update to latest slang-rhi

* update slang-rhi

* format code

* update slang-rhi

* do not run texture-intrinsics test on metal

* update slang-rhi

* deal with failing tests

* fix more tests

* update slang-rhi

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;
Co-authored-by: Simon Kallweit &lt;simon.kallweit@gmail.com&gt;</content>
</entry>
<entry>
<title>Warning on lossy implicit casts. (#2367)</title>
<updated>2022-08-18T06:08:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-18T06:08:34+00:00</published>
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<id>urn:sha1:adaea0e993fd8db351b5dad92802e47ed6d0ec77</id>
<content type='text'>
* Warning on bool to float conversion.

* Fix test cases.

* Improve.

* LanguageServer: don't show constant value for non constant variables.

* Fix tests.

* Fix warnings in tests.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Expanded gfx::Format to include additional formats (#1982)</title>
<updated>2021-10-26T23:30:59+00:00</updated>
<author>
<name>lucy96chen</name>
<email>47800040+lucy96chen@users.noreply.github.com</email>
</author>
<published>2021-10-26T23:30:59+00:00</published>
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<id>urn:sha1:dcc2b854a64b3e4e890215ff21cf4b219724f524</id>
<content type='text'>
* Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished)

* Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated

* Changes to accommodate new formats finished, debugging slang-literal unit test

* First format unit test working

* One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing

* Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file

* All unit tests added for BC and Srgb formats

* Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless

* Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests

* Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes)

* re-run premake

* Added Sint versions of test shaders; Vulkan and D3D11 tests also pass

* Size struct for format unit tests no longer use initializer lists

* Fixed a Size struct missed in the previous pass

* Fixed minor bugs causing tests to fail

* Added documentation detailing all currently unsupported formats

* Skip tests causing unsupported format warnings due to swiftshader

* updated several test using old Format enum names

* Revert change to compareComputeResult() that was added for debugging purposes

* DEBUGGING: Added prints to identify which formats are failing on CI

* Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums

* Fixed incorrect array sizes in d3d11 _initSrvDesc()

* Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader

* Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support"

This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing
changes made to 6081e95827315fee50e18409394d5abd62fac787.

* Added a fuzzy comparison function for use with floats

* submodule update

* Revert messed up changes caused by previous revert after automatically merging on github</content>
</entry>
<entry>
<title>Enable some VK texture tests (#1878)</title>
<updated>2021-06-09T18:00:44+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-06-09T18:00:44+00:00</published>
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<id>urn:sha1:86b0d74e58259c1a1c964acf18923303d9e93148</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix RWTexture issues on CUDA (#1876)</title>
<updated>2021-06-08T12:48:47+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-06-08T12:48:47+00:00</published>
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<id>urn:sha1:fb50fab76a723f46026474ea5bb0226c297d1fd5</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Re-enable CUDA RWTexture tests.
Re-enable RWTexture1D test
Make sure tests have only single mip for RWTexture (required for CUDA)

* Fix issue with reading CUDA surface.
Re-enable working CUDA RWTextureTest.
Enable 1D case.</content>
</entry>
<entry>
<title>[gfx] Support StructuredBuffer&lt;IInterface&gt;. (#1851)</title>
<updated>2021-05-21T23:38:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-05-21T23:38:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=7f8a9994d0bd99a171a1daa0bce46d92c02ccffd'/>
<id>urn:sha1:7f8a9994d0bd99a171a1daa0bce46d92c02ccffd</id>
<content type='text'>
Co-authored-by: T. Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Read half-&gt;float RWTexture conversion (#1842)</title>
<updated>2021-05-15T15:45:58+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-15T15:45:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=d5e8044d0a9723bb0bbd7ae1738d1157265da783'/>
<id>urn:sha1:d5e8044d0a9723bb0bbd7ae1738d1157265da783</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Fix for writing to RWTexture with half types on CUDA.

* CUDA half functionality doc updates.

* First pass support for sust.p RWTexture format conversion on write.

* Tidy up implementation of $C.
Made clamping mode #define able.

* A simple test for RWTexture CUDA format conversion.

* Add support for float2 and float4.

* WIP conversion testing.

* Use $E to fix byte addressing in X in CUDA.

* Do not scale when accessing via _convert versions of surface functions.

* Revert to previous test.

* Test with half/float convert write/read.

* More broad half-&gt;float read conversion testing.

* Improve documentation around half and RWTexture conversion.</content>
</entry>
<entry>
<title>Support for HW format conversions for RWTexture on CUDA (#1840)</title>
<updated>2021-05-15T14:52:55+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-15T14:52:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1027225ac7ec8da0e471b633f358333c8a95b010'/>
<id>urn:sha1:1027225ac7ec8da0e471b633f358333c8a95b010</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Fix for writing to RWTexture with half types on CUDA.

* CUDA half functionality doc updates.

* First pass support for sust.p RWTexture format conversion on write.

* Tidy up implementation of $C.
Made clamping mode #define able.

* A simple test for RWTexture CUDA format conversion.</content>
</entry>
</feed>
