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<title>slang.git/tests/compute/generic-struct-with-constraint.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2021-01-15T20:10:06+00:00</updated>
<entry>
<title>Convert more tests to use shader objects (#1659)</title>
<updated>2021-01-15T20:10:06+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-01-15T20:10:06+00:00</published>
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<id>urn:sha1:2a5d5b32348c33aac7ca62aa9a4c2bb7cff8e08a</id>
<content type='text'>
This change converts a large number of our existing tests to use the `ShaderObject` support that was added to the `gfx` layer.

In many cases, tests were just updated to pass `-shaderobj` and the result Just Worked.
In other cases, a `name` attribute had to be added to one or more `TEST_INPUT` lines.

For tests that did not work with shader objects "out of the box," I spent a little bit of time trying to get them work, but fell back to letting those tests run in the older mode.
Future changes to the infrastructure will be needed to get those additional tests working in the new path.

Along with the changes to test files, the following implementation changes were made to get additional tests working:

* Because the shader object mode uses explicit register bindings (from reflection), the hacky logic that was offseting `u` registers for D3D12 based on the number of render targets gets disabled (by another hack).

* The "flat" reflection information coming from Slang was not correctly reporting "binding ranges" for things that consumed only uniform data (which would be everything on CUDA/CPU), so it was refactored to properly include binding ranges for anything where the type of the field/variable implied a binding range should be created (even if the `LayoutResourceKind` was `::Uniform`).

* A few fixes were made to the CUDA implementation of `Renderer`, in order to get additional tests up and running. Most of these changes had to do with texture bindings, which hadn't really been tested previously.

In addition, a few changes were made that were attempts at getting more tests working, but didn't actually help. These could be dropped if requested:

* As a quality-of-life feature (not being used) the `object` style of `TEST_INPUT` line is upgraded to support inferring the type to use from the type of the input being set.

* Any `object` shader input lines get ignored in non-shader-object mode.</content>
</entry>
<entry>
<title>Remove support for explicit register/binding syntax on TEST_INPUT (#1132)</title>
<updated>2019-11-21T22:06:19+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2019-11-21T22:06:19+00:00</published>
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<id>urn:sha1:2ea64ff4f2c7c43b72ff24650330fca79a87500f</id>
<content type='text'>
The `TEST_INPUT` facility allows textual Slang test cases to provide two kinds of information to the `render-test` tool:

1. Information on what shader inputs exist
2. Information on what values/objects to bind into those shader inputs

Under the first category of information, there exists supporting for attaching a `dxbinding(...)` annotation to a `TEST_INPUT` which seemingly indicates what HLSL `register` the input uses. There is a similar `glbinding(...)` annotation, used for OpenGL and Vulkan.

It turns out that these annotations were, in practice, completely ignored and had no bearing on how `render-test` allocates or bindings graphics API objects. There was some amount of code attempting to validate that explicit registers/bindings were being set appropriately, but the actual values were being ignored.

The visible consequence of the `dxbinding` and `glbinding` annotations being ignored is issue #1036: the order of `TEST_INPUT` lines was *de facto* determining the registers/bindings that were being used by `render-test`.

This change simply removes the placebo features and strips things down to what is implemented in practice: the `TEST_INPUT` lines do not need target-API-specific binding/register numbers, because their order in the file implicitly defines them.

I added logic to the parsing of `TEST_INPUT` lines to make sure I got an error message on any leftover annotations, and went ahead and systematicaly deleted all of the placebo annotations from our test cases.

If we decide to make `TEST_INPUT` lines *not* depend on order of declaration in the future, we can build it up as a new and better considered feature.

The main alternative I considered was to keep the annotations in place, and change `render-test` and the `gfx` abstraction layer to properly respect them, but that path actually creates much more opportunity for breakage (since every single test case would suddenly be specifying its root signature / pipeline layout via a different path using data that has never been tested). The approach in this change has the benefit of giving me high confidence that all the test cases continue to work just as they had before.</content>
</entry>
<entry>
<title>WIP: CPU compute coverage (#1030)</title>
<updated>2019-08-22T19:58:28+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-08-22T19:58:28+00:00</published>
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<id>urn:sha1:06a0e3980fd04fa265bd20eb11f2abc18bd6a215</id>
<content type='text'>
* Add support for '=' when defining a name in test.

* Add support for  double intrinsics.

* Add support for asdouble
Add findOrAddInst - used instead of findOrEmitHoistableInst, for nominal instructions.
Support cloning of string literals.
C++ working on more compute tests.

* Constant buffer support in reflection.
Fixed debugging into source for generated C++.
buffer-layout.slang works.

* Added cpu test result.

* Remove some commented out code.
Comment on next fixes.

* Improvements to reflection CPU code.

* C++ working with ByteAddressBuffer.

* Enabled more compute tests for CPU.

* Enabled more compute tests on CPU.
Added support for [] style access to a vector.

* Enabled more CPU compute tests.

* Handling of buffer-type-splitting.slang
Named buffers can be paths to resources

* Fix some warnings, remove some dead code.

* Fix problem with verification of number of operands for asuint/asint as they can have 1 or 3 operands. asdouble takes 2.

* Fix handling in MemoryArena around aligned allocations. That _allocateAlignedFromNewBlock assumed the block allocated has the aligment that was requested and so did not correct the start address.
</content>
</entry>
<entry>
<title>Remove non-IR codegen paths (#398)</title>
<updated>2018-02-03T15:30:54+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-02-03T15:30:54+00:00</published>
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<id>urn:sha1:662f43fff6721c6cd013a8f1b2639c2e29fe6be3</id>
<content type='text'>
The basic change is simple: remove support for all code generation paths other than the IR.
There is a lot of vestigial code left, but the main logic in `ast-legalize.*` is gone.

Doing this breaks a *lot* of tests, for various reasons:

- We can no longer guarantee exactly matching DXBC or SPIR-V output after things pass through out IR

- Many builtins don't have matching versions defined for GLSL output via IR (even when they had versions defined via the earlier approach that worked with the AST)

- A lot of code creates intermediate values of opaque types in the IR, which turn into opaque-type temporaries that aren't allowed (this breaks many GLSL tests, but also some HLSL)

I implemented some small fixes for issues that I could get working in the time I had, but most of the above are larger than made sense to fix in this commit.

For now I'm disabling the tests that cause problems, but we will need to make a concerted effort to get things working on this new substrate if we are going to make good on our goals.</content>
</entry>
<entry>
<title>Support nested generic types (e.g. L&lt;T&lt;S&gt;&gt;)</title>
<updated>2017-12-27T23:50:32+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2017-12-27T23:47:40+00:00</published>
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<id>urn:sha1:87cba147d513fcbc4b69a083dc10557a6c1b42ba</id>
<content type='text'>
fixes #325

This commit includes following changes:

1. Including a default DeclaredSubtypeWitness argument when creating a default GenericSubstitution for a DeclRefType, so that the witness argument can be successfully replaced with an actual witness table after specialization. (check,cpp)

2. Not emitting full mangled name for struct field members. Since the declref of the member access instruction do not include necessary generic substitutions for its parent generic parameters, so the mangled names of the declaration site and use site mismatches. Instead we just emit the original name for struct fields. (emit.cpp)

3. Allow IRWitnessTable to represent a generic witness table for generic structs. Adds necessary fields to IRWitnessTable for generic specialization. For now, the user field of the IRUse is not used and is nullptr. (ir-inst.h)

4. Make IRProxyVal use an IRUse instead of an IRValue*, so that an IRValue referenced by IRProxyVal (as a substitution argument) can be managed by the def-use chain for easy replacement. This is used for specializing witness tables. (ir.cpp, ir.h)

5. Add a `String dumpIRFunc(IRFunc*)` function for debugging.

6. Add name mangling for generic / specialized witness tables (mangle.cpp)

7. improved natvis file for inspecting witness tables.

8. Add specialization of witness tables:
   1) `findWitnessTable` will simply return the specialize IRInst for a generic witness table.
   2) make `cloneSubstitutionArg` call `cloneValue` to clone the argument instead of calling `context-&gt;maybeCloneValue`, so we can make use of the cloned value lookup machanism to directly return the specialized witness table (which is done when we process the `specialize` instruction on the generic witness table before process the decl ref).
  3) bug fix: the argument in ir.cpp:3338 should be `newArg` instead of `arg`.
  4) add `specializeWitnessTable` function to specailize a generic witness table. It clones the witness table, and recursively calls `getSpecailizedFunc` for the witness table entries.
  5) make `specailizeGenerics` function also handle the case when an operand of the `specialize` instruction is a witness table. We will call `specializeWitnessTable` here and replace the `specialize` instruction with the specialized witness table. The replacement mechanism based on IR def-use chain works here because we have already make IRProxyVal a part of the def-use chain.

9. Add two more test cases for nested generics with constraints. (generic-list.slang and generic-struct-with-constraint.slang)
</content>
</entry>
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