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<title>slang.git/tests/compute/dynamic-dispatch-19.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
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<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Enable compute/ dir which passes (#7991)</title>
<updated>2025-08-05T12:34:18+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-08-05T12:34:18+00:00</published>
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<id>urn:sha1:9a16700e858fc0379e551ab72188eb63a54ad3f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Specialize generic/existential calls within generic functions. (#2294)</title>
<updated>2022-06-25T20:05:35+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-06-25T20:05:35+00:00</published>
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<id>urn:sha1:62d16a23b0ecd72dc624abd7e10b373c40adaa90</id>
<content type='text'>
* Expose internals of dce and use it to implement call graph walk.

* Specialize calls in generic functions.

* Fix clang error.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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