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<title>slang.git/tests/compute/dynamic-dispatch-15.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
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<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Enable compute/ dir which passes (#7991)</title>
<updated>2025-08-05T12:34:18+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-08-05T12:34:18+00:00</published>
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<id>urn:sha1:9a16700e858fc0379e551ab72188eb63a54ad3f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't treat StrcturedBuffer&lt;IFoo&gt; as a specializable param. (#5645)</title>
<updated>2024-11-22T23:14:48+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-11-22T23:14:48+00:00</published>
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<id>urn:sha1:43728fbda5b9af19eded18fe82ca67b66cc6d0f7</id>
<content type='text'>
* Don't treat StrcturedBuffer&lt;IFoo&gt; as a specializable param.

* Fix RHI.</content>
</entry>
<entry>
<title>Support visibility control and default to `internal`. (#3380)</title>
<updated>2023-12-06T20:05:07+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-12-06T20:05:07+00:00</published>
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<id>urn:sha1:11111e5733b189127dc2c4934d67693b9bc6e764</id>
<content type='text'>
* Support visibility control and default to `internal`.

* Fix wip.

* Fixes.

* Fix.

* Fix test.

* Add legacy language detection and compatibility for existing code.

* Add doc.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Various Fixes to gfx, reflection and emit. (#1867)</title>
<updated>2021-06-02T23:58:25+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-06-02T23:58:25+00:00</published>
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<id>urn:sha1:e67af5b1a3993529c702ff2924dea11fd1017d2e</id>
<content type='text'>
* Various Fixes to gfx, reflection and emit.

- Fix GLSL emit to properly output `*bitsTo*` functions for `IRBitCast` insts.

- Add line directive mode setting for `ISession`.

- Extend `TypeLayout::getElementStride` to handle `VectorType` case.

- Fix `IDevice::readBufferResource` 's D3D12  implementation to copy only the requested bytes out.

- Fix `render-test` to use the `ISession` from `gfx` instead of creating its own `ISession` to make sure `gfx` and `render-test` agree on WitnessTable and RTTI IDs.

- Extend `render-test` to support filling vector and matrix values in the new `set x = ...` TEST_INPUT syntax.

- Add a `dynamic-dispatch-15` test case to make sure packing / unpacking works correctly across all targets, and to make sure render-test's RTTI/WitnessTable ID filling logic is correct for non-trivial cases.

* Remove default-major test

* Fix cyclic reference in `ExtendedTypeLayout`.

* Move `lineDirectiveMode` setting to `TargetDesc`.

Add `structureSize` to `TargetDesc` and `SessionDesc` for future binary compatibility.

* Cleanup.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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