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<title>slang.git/tests/compute/default-major.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-06-02T23:58:25+00:00</updated>
<entry>
<title>Various Fixes to gfx, reflection and emit. (#1867)</title>
<updated>2021-06-02T23:58:25+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-06-02T23:58:25+00:00</published>
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<id>urn:sha1:e67af5b1a3993529c702ff2924dea11fd1017d2e</id>
<content type='text'>
* Various Fixes to gfx, reflection and emit.

- Fix GLSL emit to properly output `*bitsTo*` functions for `IRBitCast` insts.

- Add line directive mode setting for `ISession`.

- Extend `TypeLayout::getElementStride` to handle `VectorType` case.

- Fix `IDevice::readBufferResource` 's D3D12  implementation to copy only the requested bytes out.

- Fix `render-test` to use the `ISession` from `gfx` instead of creating its own `ISession` to make sure `gfx` and `render-test` agree on WitnessTable and RTTI IDs.

- Extend `render-test` to support filling vector and matrix values in the new `set x = ...` TEST_INPUT syntax.

- Add a `dynamic-dispatch-15` test case to make sure packing / unpacking works correctly across all targets, and to make sure render-test's RTTI/WitnessTable ID filling logic is correct for non-trivial cases.

* Remove default-major test

* Fix cyclic reference in `ExtendedTypeLayout`.

* Move `lineDirectiveMode` setting to `TargetDesc`.

Add `structureSize` to `TargetDesc` and `SessionDesc` for future binary compatibility.

* Cleanup.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Matrix tests and assorted bug tests (#1814)</title>
<updated>2021-04-26T20:15:54+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-04-26T20:15:54+00:00</published>
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<id>urn:sha1:599129dea6930cf64a403e5e0dbd7cc7293df8af</id>
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* #include an absolute path didn't work - because paths were taken to always be relative.

* Some test around matrix layout.

* A test for problem with C++ code output.

* Default should be column major CPU/CUDA tests confused this.

* Added column-major test

* Small fixes around tabs/comments

* Diagnostic problem for init of vector type with inappropriate params.

* Test demonstrating inconsistency between GPU and 'CPU-like' non square matrices.

* Added column major non square test.

* Remove vector mismatch - because ambiguity is arguably reasonable because float can silently promote to a vector.

* Small typo fixes for non-square-column-major.slang</content>
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