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<title>slang.git/tests/bugs/vk-shift-uniform-issue.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-21T22:07:23+00:00</updated>
<entry>
<title>Add datalayout for constant buffers. (#5608)</title>
<updated>2024-11-21T22:07:23+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-11-21T22:07:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=fdf061e278720ec066a1fac8f1f35a22e817bf2d'/>
<id>urn:sha1:fdf061e278720ec066a1fac8f1f35a22e817bf2d</id>
<content type='text'>
* Add datalayout for constant buffers.

* Fixes.

* Fix test.

* Fix glsl codegen.

* Update spirv-specific doc.

* Fix test.

* Fix binding in the presense of specialization constants.

* address comments.

* Add a test for constant buffer layout.</content>
</entry>
<entry>
<title>Fix push constant on global variables. (#3034)</title>
<updated>2023-07-27T23:58:32+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-07-27T23:58:32+00:00</published>
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<id>urn:sha1:8bfdc39259d0a401a33d3be69b22c8dd9b576683</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix -fvk-u-shift not applying to global constant buffer. (#3033)</title>
<updated>2023-07-27T21:15:16+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-07-27T21:15:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=04f72443d717ca7b8304f893452c471fc6b6dc8f'/>
<id>urn:sha1:04f72443d717ca7b8304f893452c471fc6b6dc8f</id>
<content type='text'>
* Fix -fvk-u-shift not applying to global constant buffer.

* Fix test.

* Fix.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix for vk-shift-* GLSL emit issue (#3004)</title>
<updated>2023-07-20T22:59:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-07-20T22:59:29+00:00</published>
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<id>urn:sha1:c7c493478e5fe88768de8c0e787e1ab993e693c7</id>
<content type='text'>
* Handle different resource kinds that can appear via the vk-shift-* allowing some HLSL kinds in GLSL emit.

* Determine the used kind for emit.

* Added vk-shift-uniform-issue.slang

* Use a better function name.
Improve comments.</content>
</entry>
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