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<title>slang.git/tests/bugs/token-limit.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2021-03-02T22:03:16+00:00</updated>
<entry>
<title>Fix issue with long identifier names in GLSL output (#1731)</title>
<updated>2021-03-02T22:03:16+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-03-02T22:03:16+00:00</published>
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<id>urn:sha1:c2653ba1ec8f06453f0653d141bcd348eff5d4a5</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* First pass at handling 'names' that are too long in GLSL output.

* Test to check functionality with very long func name.

* Add access a long names buffer.

* Fix typo in assert.
Fix issue with coercion error for 1.0f / 0x7fffffff

Co-authored-by: Tim Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
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