<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/bugs/texture2d-ms.hlsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2023-09-27T06:56:06+00:00</updated>
<entry>
<title>Various SPIRV fixes. (#3231)</title>
<updated>2023-09-27T06:56:06+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-09-27T06:56:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=ebe8ddefc48478307d5f206cd3e40c41d28a36e3'/>
<id>urn:sha1:ebe8ddefc48478307d5f206cd3e40c41d28a36e3</id>
<content type='text'>
* Various SPIRV fixes.

- Geometry shader support (WIP).
- Fix texture get dimension and load.
- Fold global GetElement(MakeArray/MakeVector) insts.
- Call spvopt to inline all functions.
- Translate OpImageSubscript.
- Emit struct member names and global variable names.
- Fix lowering of OpBitNot -&gt; OpNot, instead of OpBitReverse.

* Fix test.

* Fix geometry shader.

* Fix geometry shader emit.

* Add atomic Image access test.

* Fix tests.

* don't fail if spirv-opt fails.

* Update comments.

* Fix test.

* Cleanups.

* indentation

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;
Co-authored-by: Ellie Hermaszewska &lt;ellieh@nvidia.com&gt;</content>
</entry>
<entry>
<title>Detect and deduplicate read-only resource access. (#2680)</title>
<updated>2023-02-27T23:18:07+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-27T23:18:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=a3ba22b51c371d5a20d61aa4e35233ba4f4f68db'/>
<id>urn:sha1:a3ba22b51c371d5a20d61aa4e35233ba4f4f68db</id>
<content type='text'>
* Detect and deduplicate read-only resource access.

* Fix tests.

* Fix tests.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Warning on lossy implicit casts. (#2367)</title>
<updated>2022-08-18T06:08:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-08-18T06:08:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=adaea0e993fd8db351b5dad92802e47ed6d0ec77'/>
<id>urn:sha1:adaea0e993fd8db351b5dad92802e47ed6d0ec77</id>
<content type='text'>
* Warning on bool to float conversion.

* Fix test cases.

* Improve.

* LanguageServer: don't show constant value for non constant variables.

* Fix tests.

* Fix warnings in tests.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix a typo in core.meta.slang which was causing an assert when (#1024)</title>
<updated>2019-08-16T15:30:48+00:00</updated>
<author>
<name>Robert Stepinski</name>
<email>rob.stepinski@gmail.com</email>
</author>
<published>2019-08-16T15:30:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=c4541e83b4a57d8317932bc4277ee6a2d45bb2f6'/>
<id>urn:sha1:c4541e83b4a57d8317932bc4277ee6a2d45bb2f6</id>
<content type='text'>
compiling shaders that used texture2DMS Load() operations</content>
</entry>
</feed>
