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<title>slang.git/tests/bugs/texture2d-ms.hlsl.glsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2023-08-22T00:07:34+00:00</updated>
<entry>
<title>Compile append and consume structured buffers to glsl. (#3142)</title>
<updated>2023-08-22T00:07:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-22T00:07:34+00:00</published>
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<content type='text'>
* Compile append and consume structured buffers to glsl.

* Fix.

* Update CI config.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Detect and deduplicate read-only resource access. (#2680)</title>
<updated>2023-02-27T23:18:07+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-27T23:18:07+00:00</published>
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<id>urn:sha1:a3ba22b51c371d5a20d61aa4e35233ba4f4f68db</id>
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* Detect and deduplicate read-only resource access.

* Fix tests.

* Fix tests.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix a typo in core.meta.slang which was causing an assert when (#1024)</title>
<updated>2019-08-16T15:30:48+00:00</updated>
<author>
<name>Robert Stepinski</name>
<email>rob.stepinski@gmail.com</email>
</author>
<published>2019-08-16T15:30:48+00:00</published>
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<id>urn:sha1:c4541e83b4a57d8317932bc4277ee6a2d45bb2f6</id>
<content type='text'>
compiling shaders that used texture2DMS Load() operations</content>
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