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<title>slang.git/tests/bugs/texture2d-gather.hlsl.expected.png, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-04-04T06:57:08+00:00</updated>
<entry>
<title>fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)</title>
<updated>2025-04-04T06:57:08+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-04-04T06:57:08+00:00</published>
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<id>urn:sha1:4233d69cf88f1623cb573c8edb61456b24dc5339</id>
<content type='text'>
* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount to cbvCount (fixes #6531)

Root cause - Incorrect parameter passing in slang-rhi

1. slang-rhi #281 - Add the correct cbvCount for setting Constant Buffer
2. Prevent render tests from overwriting reference images
    * Add missing tests/render/multiple-stage-io-locations.slang.3.expected.png

* Add more expected images from texture2d-gather

* Add new option: skipReferenceImageGeneration

For Github CI we set this to true - So we don't overwrite the expected
images

---------

Co-authored-by: Jay Kwak &lt;82421531+jkwak-work@users.noreply.github.com&gt;</content>
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