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<title>slang.git/tests/bugs/gh-122.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2018-02-03T15:30:54+00:00</updated>
<entry>
<title>Remove non-IR codegen paths (#398)</title>
<updated>2018-02-03T15:30:54+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-02-03T15:30:54+00:00</published>
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The basic change is simple: remove support for all code generation paths other than the IR.
There is a lot of vestigial code left, but the main logic in `ast-legalize.*` is gone.

Doing this breaks a *lot* of tests, for various reasons:

- We can no longer guarantee exactly matching DXBC or SPIR-V output after things pass through out IR

- Many builtins don't have matching versions defined for GLSL output via IR (even when they had versions defined via the earlier approach that worked with the AST)

- A lot of code creates intermediate values of opaque types in the IR, which turn into opaque-type temporaries that aren't allowed (this breaks many GLSL tests, but also some HLSL)

I implemented some small fixes for issues that I could get working in the time I had, but most of the above are larger than made sense to fix in this commit.

For now I'm disabling the tests that cause problems, but we will need to make a concerted effort to get things working on this new substrate if we are going to make good on our goals.</content>
</entry>
<entry>
<title>Fix up translation of `GetDimensions()`</title>
<updated>2017-07-19T17:12:58+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-07-19T17:10:17+00:00</published>
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<id>urn:sha1:55a29042a2826f26272c9e1b65cd3745bad3ee31</id>
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Fixes #122

- In cases with an explicit mip level being specified, there was a mistake in how the argument for setting the mip level in the GLSL code was constructed that led to a parse error in GLSL

- Also, that argument is a `uint` in HLSL and an `int` in GLSL, so an explicit cast was needed

- The GLSL functions here seem to require a newer GLSL (at least higher than `420`), so I had to add in a capability for builtins to specify a required GLSL version. For now I made these ones require `450`.

- Added a test case to confirm that our lowering works (for some definition of "works")
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