<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/tests/bugs/frexp-double.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2025-09-02T23:43:48+00:00</updated>
<entry>
<title>render-test: Change D3D12 default to sm_6_5 (#8320)</title>
<updated>2025-09-02T23:43:48+00:00</updated>
<author>
<name>James Helferty (NVIDIA)</name>
<email>jhelferty@nvidia.com</email>
</author>
<published>2025-09-02T23:43:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f02b08490aa905f42a8d90381db84b1f8e409c0c'/>
<id>urn:sha1:f02b08490aa905f42a8d90381db84b1f8e409c0c</id>
<content type='text'>
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.

Fixes #7611</content>
</entry>
<entry>
<title>Add slang-test check for D3D11 double support (#6761)</title>
<updated>2025-04-12T01:47:32+00:00</updated>
<author>
<name>aidanfnv</name>
<email>aidanf@nvidia.com</email>
</author>
<published>2025-04-12T01:47:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=28006e36d92f7709f7c5ad84d50d1c5584c42508'/>
<id>urn:sha1:28006e36d92f7709f7c5ad84d50d1c5584c42508</id>
<content type='text'>
Fixes #6171

This commit adds logic for reporting double support
to the d3d11 backend, for running tests on GPUs that
do not support D3D11_FEATURE_DOUBLES, and add checks
for that support to tests that require the feature.</content>
</entry>
<entry>
<title>Refresh of disabled WGPU tests (#5614)</title>
<updated>2024-11-21T07:37:28+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-11-21T07:37:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=93f5d13fc90c518ef2829dc16c28f0403e230337'/>
<id>urn:sha1:93f5d13fc90c518ef2829dc16c28f0403e230337</id>
<content type='text'>
Some tests are now passing and are enabled.
Other tests are still failing, but are given comments categorizing the failures.

Tests in the 'Not supported in WGSL' category are also removed from the expected failures
list. (Though they are still kept disabled for WebGPU, of course.)

This closes #5519.</content>
</entry>
<entry>
<title>Enable WebGPU tests in CI (#5239)</title>
<updated>2024-10-15T16:11:53+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-10-15T16:11:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9e3b0367cfd63f21a0519b61b6fd13e94dac1c51'/>
<id>urn:sha1:9e3b0367cfd63f21a0519b61b6fd13e94dac1c51</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement for metal `SV_GroupIndex` (#4385)</title>
<updated>2024-06-14T05:29:35+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-06-14T05:29:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=2cc96907e4152291e0b6bca78a0bfbc69ddb8839'/>
<id>urn:sha1:2cc96907e4152291e0b6bca78a0bfbc69ddb8839</id>
<content type='text'>
* Implement for metal `SV_GroupIndex`

 1. If we don't have `sv_GroupThreadId` available we create one using `SV_GroupIndex`s location data.
 2. We emit code emulating `sv_GroupThreadId` from the same logic that CUDA/CPP uses.

* address most review comments

Addressed all but two: [1](https://github.com/shader-slang/slang/pull/4385#discussion_r1639058473) and [2](https://github.com/shader-slang/slang/pull/4385#issuecomment-2166934855)

I want to enable tests and be sure there is no bugs using CI before I redesign the code so I have a working fallback.

* address comment, enable tests

enable now functioning tests due to `SV_GroupIndex` working with metal

* syntax error with groupThreadID search

did `= param` instead of `= i.param`

* add `sv_groupid` for test + test fixes

* disable test that won't work regardless</content>
</entry>
<entry>
<title>Metal compute tests (#4292)</title>
<updated>2024-06-07T07:28:16+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2024-06-07T07:28:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=004fe27a52b7952111ad7e749397aeff499de7ed'/>
<id>urn:sha1:004fe27a52b7952111ad7e749397aeff499de7ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disable frexp test on swiftshader. (#3294)</title>
<updated>2023-10-26T23:19:02+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-10-26T23:19:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1ac6638cf618a7f2bf761ac6ca57e7e7f4c754dc'/>
<id>urn:sha1:1ac6638cf618a7f2bf761ac6ca57e7e7f4c754dc</id>
<content type='text'>
* Disable frexp test on swiftshader.

* Fix windows release script.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Make the exponent return value from frexp int (#3284)</title>
<updated>2023-10-26T22:03:34+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-10-26T22:03:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=41e17d370d67a584fbac9bbbe435c057c18715f4'/>
<id>urn:sha1:41e17d370d67a584fbac9bbbe435c057c18715f4</id>
<content type='text'>
* Make the exponent return value from frexp int

Fixes https://github.com/shader-slang/slang/issues/3282

* Update slang-llvm.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
</feed>
