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<title>slang.git/tests/bugs/dxbc-double-problem.slang.expected.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2020-02-04T20:19:48+00:00</updated>
<entry>
<title>CUDA/C++ backend improvements  (#1198)</title>
<updated>2020-02-04T20:19:48+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-02-04T20:19:48+00:00</published>
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<id>urn:sha1:17c6c6044965629a3ae7e8ef004cc0b2ca657c55</id>
<content type='text'>
* WIP with vector float test.

* vector-float test working.

* Fixed remaing tests broken with init changes.

* Improve 64bit-type-support.md

* Disable tests broken on CI system for Dx.

* WIP: Make type available for comparison.

* Moved type conversion into TypeTextUtil.

* Add text/type conversions from DownstreamCompiler to TypeTextUtil.

* Allow compaison taking into account type.

* Removed quantize in vector-float.slang test.
</content>
</entry>
<entry>
<title>Feature/test for double behavior (#1186)</title>
<updated>2020-01-29T14:02:55+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-01-29T14:02:55+00:00</published>
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<id>urn:sha1:58cea79d8622a08b0887dbfda8f8042e42679c8f</id>
<content type='text'>
* Split out binding writing.

* Pass in the entry type.

* Take into account output type with -output-using-type
Added GPULikeBindRoot
Added dxbc-double-problem test.

* Add the dxbc-double-problem test.
</content>
</entry>
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