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<title>slang.git/tests/bindings/hlsl-to-vulkan-global-binding.hlsl, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-09T19:18:19+00:00</updated>
<entry>
<title>Use user defined type name in glsl buffer declarations. (#5242)</title>
<updated>2024-10-09T19:18:19+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-10-09T19:18:19+00:00</published>
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<id>urn:sha1:b8aab84e2c4c3e6d91d75ffcebfcc2f6e84da01c</id>
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<entry>
<title>Improvements around HLSLToVulkanLayout (#2867)</title>
<updated>2023-05-04T19:44:09+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-05-04T19:44:09+00:00</published>
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* #include an absolute path didn't work - because paths were taken to always be relative.

* Improve the HLSLToVulkanLayoutOptions interface.
Add more diagnostics.
Add diagnostics test.

* Add check for global binding using file check.

* Fix issues with some tests around making some diagnostics ids unique.

* Small improvements with doc/handling of vk-&lt;&gt;-shift option setup.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
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