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<title>slang.git/source/slangc/CMakeLists.txt, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-08-28T22:36:36+00:00</updated>
<entry>
<title>Revert "Reduce the dependency to thread library (#8216)" (#8319)</title>
<updated>2025-08-28T22:36:36+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-08-28T22:36:36+00:00</published>
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<id>urn:sha1:74c39eaa3dbd6ca55a383afca51ec18962838f08</id>
<content type='text'>
This cause the pthread not found issue on old glibc build. 
This reverts commit 113327194d4cf750af6265a560615850a8e7e6fb.</content>
</entry>
<entry>
<title>Reduce the dependency to thread library (#8216)</title>
<updated>2025-08-20T16:28:30+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2025-08-20T16:28:30+00:00</published>
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<id>urn:sha1:113327194d4cf750af6265a560615850a8e7e6fb</id>
<content type='text'>
Slang compiler doesn't use thread and we should declare the dependency
to the thread library when we don't need it.

The use of Thread is limited to the tools such as slang-test.</content>
</entry>
<entry>
<title>Correct dependencies on core module source  (#6340)</title>
<updated>2025-02-12T04:43:47+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2025-02-12T04:43:47+00:00</published>
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<id>urn:sha1:ee99becbf02b91635338203e44b79c3814bddc2c</id>
<content type='text'>
* Publicly link core module sources 

Closes https://github.com/shader-slang/slang/issues/6037

* format

* format

* remove unnecessary conditional

* comments

* neaten

* Only build embedded core modules when necessary

* Make dependencies on core module source more precise

* more precice dependencies on core module source

* Neaten</content>
</entry>
<entry>
<title>Fix build issue when SLANG_EMBED_CORE_MODULE is OFF. (#6243)</title>
<updated>2025-02-01T05:13:17+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2025-02-01T05:13:17+00:00</published>
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<id>urn:sha1:16b7be65d3edf99c420fe5147d7daed27224d473</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Distribute slang-glsl-module.bin in release packages. (#6233)</title>
<updated>2025-01-31T13:02:26+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2025-01-31T13:02:26+00:00</published>
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<id>urn:sha1:eebe849075c21d163739cbc5e976e7b5b6837e7f</id>
<content type='text'>
* Distribute slang-glsl-module.bin in release packages.

* Fix.

* fix2.

* Build glsl modlue into a dll.</content>
</entry>
<entry>
<title>Remove duplicate call to install() for libslang (#5767)</title>
<updated>2024-12-05T09:45:24+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-12-05T09:45:24+00:00</published>
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<id>urn:sha1:072cb60bb63e9f3d1c42fa18adcebb77bb4aa6ae</id>
<content type='text'>
Closes https://github.com/shader-slang/slang/issues/5764

Also mention other installed targets in cmake config</content>
</entry>
<entry>
<title>declutter top level CMakeLists.txt (#5391)</title>
<updated>2024-10-24T03:37:50+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-24T03:37:50+00:00</published>
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<id>urn:sha1:61aa670237e2d51f7144322bf56b8ce3633c2db9</id>
<content type='text'>
* Split examples cmake desc

* declutter top level CMakeLists.txt

* fail if building tests without gfx

* Move llvm fetching to another cmake file

* Further split CMakeLists.txt

* Neaten llvm fetching

* Remove last premake remnant

* correct cross builds

* Neaten

* Neaten project organization in vs</content>
</entry>
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