<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/source/slang/vm.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2018-12-10T20:42:15+00:00</updated>
<entry>
<title>Remove the "VM" and "bytecode" features (#745)</title>
<updated>2018-12-10T20:42:15+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-12-10T20:42:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b2997170df7cc2703de714a946a38dc35058e7f8'/>
<id>urn:sha1:b2997170df7cc2703de714a946a38dc35058e7f8</id>
<content type='text'>
* Remove the "VM" and "bytecode" features

The "bytecode" in `bc.{h,cpp}` was an initial attempt at a serialized encoding for the Slang IR, but we now have the `ir-serialize.{h,cpp}` approach which was has been kept up to date much better.

Similarly, the "VM" in `vm.{h,cpp}` was intended to be a system for interpreting Slang code in the bytecode format directly (so that you could load and evaluate code in a Slang module in a lightweight fashion). This never got used past a single test, which we eventually disabled.

There are good ideas in some of this code, but at this point the implementations have bit-rotted to a point where trying to maintain it is more costly than it would be to re-created it if/when we ever decide these features are important again.

* fixup: remove slang-eval-test from Makefile
</content>
</entry>
<entry>
<title>Change how buffers are emitted (#741)</title>
<updated>2018-12-07T21:31:06+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-12-07T21:31:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=135eaff6b892fc91a398714ddcf7ef377cd4cccb'/>
<id>urn:sha1:135eaff6b892fc91a398714ddcf7ef377cd4cccb</id>
<content type='text'>
* Change how buffers are emitted

This is a change with a lot of pieces, which can't always be separated out cleanly. I'm going to walk through them in what I hope is a logical order.

The main goal of this change was to allow arrays of structured buffers to translate to Vulkan. Consider two declarations of structured buffers in HLSL/Slang:

```hlsl
StructuredBuffer&lt;X&gt; single;
StructuredBuffer&lt;Y&gt; multiple[10];
```

The current translation logic was handling `single` by translating it into an *unnamed* GLSL `buffer` block like:

```glsl
layout(std430)
buffer _S1
{
	X single[];
};
```

That syntax allows an expression like `single[i]` in Slang to be translated simply as `single[i]` in GLSL.

But that naive translating doesn't work for `multiple`, since we need to declare a array of blocks in GLSL, which requires giving the whole thing a name:

```glsl
layout(std430)
buffer _S2
{
	Y _data[];
} multiple[10];
```

Now a reference to `multiple[i][j]` in Slang needs to become `multiple[i]._data[j]` in GLSL.

To avoid having way too many special cases around single structured buffers vs. arrays, it makes sense to allows emit things in the latter form, so that we instead lower `single` as:

```glsl
layout(std430)
buffer _S1
{
	X _data[];
} single;
```

So that now a reference to `single[i]` becomes `single._data[i]` in GLSL.
Most of that can be handled in the standard library translation of the structured buffer indexing operations.

The only wrinkle there is that there were some *old* special-case instructions in the IR intended to handle buffer load/store operations (these were added back when I was trying to keep the "VM" path working). These aren't really needed to have structured-buffer operations work; they can be handled as ordinary functions as far as the stdlib is concerned. I removed the old instructions.

Along the way, it became clear that a few other cases follow the same pattern. Byte-addressed buffers are an obvious case. We were lowering HLSL/Slang:

```hlsl
ByteAddressBuffer b;
...
uint x = b.Load(0);
```

to GLSL like:

```glsl
layout(std430)
buffer _S1
{
	uint b[];
};
...
uint x = b[0];
```

That logic would fail for arrays the same way that the structured buffer case was failing. The fix is the same: use named `buffer` blocks and then introduce an explicit `_data` field:

```glsl
layout(std430)
buffer _S1
{
	uint _data[];
} b;
...
uint x = b._data[0];
```

Just like with structured buffers, all of the VK translation for operations on byte-addressed buffers can be implemented directly in teh stdlib, so once the emit logic was changed it was just a matter of adding `._data` to a bunch of VK tranlsations.

It turns out that arrays of constant buffers have more or less the same problem, and furthermore we have some problems with any code that directly uses the modern HLSL `ConstantBuffer&lt;T&gt;` type.

Note: the emit logic around constant buffers sometimes refers to "parameter groups" because that is being used in the compiler as a catch-all term for constant buffers, texture buffers, and parameter blocks.

The existing code was going out of its way to reproduce the way that constant buffer declarations are implicitly referenced in HLSL:

```hlsl
cbuffer C { float f; }
...
float tmp = f; // No reference to `C` here
```

This can be seen in the emit logic with the `isDerefBaseImplicit` function, which is used to take the internal IR representation for a reference to `f` (which is closer to the expression `(*C).f` or `C-&gt;f`) and leave off any reference to `C` so that we emit just `f`.

That kind of logic just flat out doesn't work in some important cases. Arrays of constant buffers are a clear one:

```hlsl
ConstantBuffer&lt;X&gt; cbArray[3];
...
X x = cbArray[0];
```

There is no way to translate that to an ordinary `cbuffer` declaration at all. The same problem can be created without arrays, though:

```hlsl
ConstantBuffer&lt;X&gt; singleCB;
...
X x = singleCB;
```

The current strategy for translating constant buffers was translating `singleCB` into a `cbuffer` declaration that reproduced the fields of `X` as its members, which just wouldn't work:

```hlsl
cbuffer singleCB
{
	float f; // field of `X`
}
...
X x = singleCB; // ERROR: there is nothing named `singleCB` in this HLSL
```

The new strategy is more consistent. We still generate a `cbuffer` declaration for a single constant buffer, but we always give it a single field of the chosen element type:

```hlsl
cbuffer singleCB
{
	X singleCB;
}
...
X x = singleCB; // this works fine!
```

And in the array case we generate code that uses the explicit `ConstantBuffer&lt;T&gt;` type:

```hlsl
ConstantBuffer&lt;X&gt; cbArray[3];
...
X x = cbArray[0];
```

The GLSL output is more complicated because unlike with HLSL there is no implicit conversion from a uniform block to its element type (there is no notion of an element type). The array case thus needs a `_data` field similar to what we do for structured buffers:

```glsl
layout(std140)
uniform _S3
{
	X _data;
} cbArray[3];
...
X x = cbArray[0]._data;
```

And then the non-array case needs to have a similar `_data` field for consistency:

```glsl
layout(std140)
uniform _S1
{
	X _data;
} singleCB;
...
X x = singleCB._data;
```

This is handled by inserting the necessary reference to `_data` whenever we dereference a constant buffer, either as part of a load instruction (loading from the whole CB as a pointer), or an `IRFieldAddress` instruction which forms a pointer into the CB (e.g., `&amp;(singleCB-&gt;f)` becomes `singleCB._data.f`).

The current emit logic handles `ParameterBlock&lt;X&gt;` differently from `ConstantBuffer&lt;X&gt;`, but really only to allow parameter blocks to be explicitly named in the output, while constant buffers were left implicit by default. Thus the only difference was a legacy one (from back when trying to exactly reproduce the HLSL text we got as input was considered an important goal), and the new approach to emitting constant buffers would get rid of it.

I removed the separate logic for emitting `ParameterBlock&lt;X&gt;` and just let the handling for constant buffers deal with it.

Note that any resource types inside of a `ParameterBlock&lt;X&gt;` would have been moved out as part of legalization, so that a parameter block is 100% equivalent to a constant buffer when it comes time to emit code.

Unsurprisingly, changing the way we generate HLSL and GLSL output for all these buffer types meant that any tests that were directly comparing the output of `slangc` against `fxc`, `dxc`, or `glslang` broke.

The basic approach to fixing the breakage in GLSL tests was to update the GLSL baseline to reflect the new output startegy. In some cases I used macros to name the various `_S&lt;digits&gt;` temporaries so that future renaming will hopefully be easier (it would be great if we auto-generated temporary names with a bit more context). There was one GLSL test (`tests/bugs/vk-structured-buffer-binding`) that was using raw GLSL expected output, and this was changed to use a GLSL baseline to generate SPIR-V for comparison.

For HLSL tests we were sometimes running the same input file through `slangc` and `fxc`/`dxc`, and in these cases I macro-ized the various `cbuffer` declarations to generate different declarations depending on the compiler.

I completely dropped the tests coming from the D3D SDK because they aren't providing much coverage, and updating them would change them so far from the original code that the purported benefit (using a body of existing shaders) would be lost.

I also dropped the explicit matrix layout qualifiers in the `matrix-layout` test because the new output strategy breaks those for GLSL (you can't put matrix layout qualifiers on `struct` fields, and now the body of every constant buffer is inside a `struct`). This isn't as big of a loss as it seems, because our handling of those qualifiers wasn't really right to begin with. Slang users should only be setting the matrix layout mode globally (and we should probably switch to error out on the explicit qualifiers for now).

The other thing that got dropped is tests involving `packoffset` modifiers.
Slang already warns that it doesn't support these, and the way they were used in the test cases is actually misleading. For the binding/layout-related tests, the goal was to show that Slang reproduces the same layout as fxc, in which case explicitly enforcing a layout via `packoffset` seems like cheating (are we sure we enforced the layout fxc would have produced?). The real reason was that Slang used to emit explicit `packoffset` on *every* field of a `cbuffer` it would output, because of an `fxc` bug where you couldn't use `register` on textures/samplers declared inside a `cbuffer` unless *every* field in the `cbuffer` used a `register` or `packoffset` modifier. Slang hasn't required that behavior in a while because it now splits textures and samplers, and the one test case where we needed `packoffset` to work around the `fxc` bug in the baseline HLSL has been macro-ified even more to work around the bug.

The amount of churn in the test cases is unfortunate, but it continues to point at the weakness of any testing strategy that checks for exact equivalent between Slang's output and that of other compilers. We need to keep working to replace these tests with better alternatives.

In `check.cpp` there is logic to perform implicit dereferencing, so that if you write `obj.f` where `obj` is a `ConstantBuffer&lt;X&gt;` (or some other "pointer-like" type) and `f` is a field in `X`, then this effectively translates as `(*obj).f`. That is, we dereference the value of type `ConstantBuffer&lt;X&gt;` to get a value of type `X`, and then refer to the field of the `X` value.

There was a problem where the logic to insert that kind of implicit dereference operation was using a reference (`auto&amp; type = ...`) for the type of the expression being dereferenced, and then clobbering it. This would mean that an expression of type `ConstantBuffer&lt;X&gt;` would have its type overwritten to be just `X` and then codegen would break later on.

I'm not sure how we haven't run into that before.

The `array-of-buffers` test case was added to confirm that we now support arrays of constant, structured, and byte-address buffers for both DXIL and SPIR-V output.

Okay, so that was a lot of stuff, but hopefully it is clear how this all works to make the output of the compiler more consistent and explicit, while also supporting the required new functionality.

* fixup: review feedback
</content>
</entry>
<entry>
<title>Osx build fixes (#681)</title>
<updated>2018-10-22T14:45:09+00:00</updated>
<author>
<name>Matt Pharr</name>
<email>matt@pharr.org</email>
</author>
<published>2018-10-22T14:45:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=cda9c3b1a712715209a3f4ba155c1425898334cb'/>
<id>urn:sha1:cda9c3b1a712715209a3f4ba155c1425898334cb</id>
<content type='text'>
* Remove 'register' qualifiers.

These will be illegal come c++17 and give a warning on OSX.

* Add UNREACHABLE_RETURNs to silence compiler warnings.

* Make FileStream::GetPosition() compile on OSX

(w.r.t. the linux build, I believe that strictly-speaking, fpos64_t is specified as an opaque type and the cast to an Int64 is not necessarily well-defined.)

* Avoid an inadvertent trigraph.
</content>
</entry>
<entry>
<title>Remove unused local variable in vm.cpp (#533)</title>
<updated>2018-04-29T01:21:22+00:00</updated>
<author>
<name>Jeremie St-Amand</name>
<email>jeremie.stamand@gmail.com</email>
</author>
<published>2018-04-29T01:21:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=3ace6e7309a3b7ba7b9ca34472ca1828a39997a3'/>
<id>urn:sha1:3ace6e7309a3b7ba7b9ca34472ca1828a39997a3</id>
<content type='text'>
Unused local variable prevents compiling when warnings are treated as errors</content>
</entry>
<entry>
<title>Introduce an IR-level type system (#481)</title>
<updated>2018-04-11T23:18:29+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-04-11T23:18:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=baf194e7456ba4568dcf11249896af35b3ce18cc'/>
<id>urn:sha1:baf194e7456ba4568dcf11249896af35b3ce18cc</id>
<content type='text'>
* Introduce an IR-level type system

Up to this point, the Slang IR has used the front-end type system to represent types in the IR.
As a result (but ultimately more importantly) the IR representation of generics and specialization has used AST-level concepts embedded in the IR.
For example, to express the specialization of `vector&lt;T,N&gt;` to a concrete type `float` for `T`, we needed an IR operation that could represent the specialization, with operands that somehow represented the type argument `float`.
The whole thing was very complicated.

The big idea of this change is to introduce a new representation in which types in the IR are just ordinary instructions, so that using them as operands makes sense. The hierarchy of IR types closely mirrors the AST-side hierarchy for now, and that will probably be something we should maintain going forward.

In order to make these changes work, though, I also had to do major overhauls of things like the way substitutions are performed, how we check interface conformances, the way lookup through interface types is done, etc. etc. This is a big change, and unfortunately any attempt to summarize it in the commit message wouldn't do it justice.

* Fix 64-bit build warning

* Fix up some clang warnings/errors
</content>
</entry>
<entry>
<title>Basic IR support for `static const` globals (#404)</title>
<updated>2018-02-08T22:46:12+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-02-08T22:46:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=c7c97ad4bb62b83efd6e26cdd4f38ebf164ec40e'/>
<id>urn:sha1:c7c97ad4bb62b83efd6e26cdd4f38ebf164ec40e</id>
<content type='text'>
* Basic IR support for `static const` globals

Our strategy for lowering global *variables* can fall back to putting their initialization into a function, but that isn't really appropriate for global constants (it also isn't appropriate for arrays, but we'll need to deal with that seaprately).

This change adds a distinct case for global constants (rather than treating them as variables), and forces the emission logic to always emit them as a single expression.
Doing this makes assumptions about how the IR for these constants gets emitted (and what optimziations might do to it).
In order to make things work, I had to switch the handling of initializer-list expressions to not be lowered via temporaries and mutation (since that isn't a good fit for reverting to a single expression).

I've added a single test case to ensure that this works in the simplest scenario. My next priority will be to see if this unblocks my work in Falcor.

* Fixup: bug fixes
</content>
</entry>
<entry>
<title>Falcor fixes (#402)</title>
<updated>2018-02-08T15:54:04+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-02-08T15:54:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=112caca00ba9bfd9e1051bb94969efa9e74c6c03'/>
<id>urn:sha1:112caca00ba9bfd9e1051bb94969efa9e74c6c03</id>
<content type='text'>
* Re-define deprecated compile flags

By including these flags in the header file, with a value of zero, we can allow some existing code to compile even after the major changes to the implementation.

* The `SLANG_COMPILE_FLAG_NO_CHECKING` option will effectively be ignored, since checking is always enabled.

* The `SLANG_COMPILE_FLAG_SPLIT_MIXED_TYPES` option will now act as if it is always enabled (and indeed some of the code has been relying on this flag being set always).

* Make subscript operators writable for writable textures

This even had a `TODO` comment saying that we needed to fix it, and now I'm seeing semantic checking failures because we didn't define these and so we find assignment to non l-values.

* Fix definitions of any() and all() intrinsics

These should always return a scalar `bool` value, but they were being defined wrong in two ways:

1. They were using their generic type parameter `T` in the return type
2. They were returning a vector in the vector case, and a matrix in the matrix case.

This change just alters the return type to be `bool` in all cases.

* Fix bug in SSA construction

When eliminating a trivial phi node, it is possible that the phi is still recorded as the "latest" value for a local variable in its block.
When later code queries that value from the block (which can happen whenever another block looks up a variable in its predecessors), it would get the old phi and not the replacement value.

I simply added a loop that checks if the value we look up is a phi that got replaced, and then continues with the replacement value (which might itself be a phi...). A more advanced solution might try to get clever and have the map itself hold `IRUse` values so that we can replace them seamlessly.

* Simplify IR control flow representation

This change gets rid of various special-case operations for conditional and unconditional branches, and instead requires emit logic to recognize when a direct branch is targetting a `break` or `continue` label.

The new approach here isn't perfect, but it seems beter than what we had before, because it can actually work in the presence of control-flow optimizations (including our current critical-edge-splitting step).

* Load from groupshared isn't groupshared

When loading from a `groupshared` variable, the resulting temporary shouldn't have the `groupshared` qualifier on it.
This might eventually need to generalize to a better understanding of storage modifiers in the IR, but I don't really want to deal with that right now.

* Don't emit references to typedefs in output code

Now that we are using the IR for all codegen, we shouldn't be dealing with surface-level things like `typedef` declarations in the output code; just use the type that was being referred to in the first place.

* Fix floating-point literal printing for IR

The IR was calling `emit()` instead of `Emit()` (we really need to normalize our convention here), and was implicitly invoking a default constructor on `String` that takes a `double` (that constructor should really be marked `explicit`), and which doesn't meet our requirements for printing floating-point values.

* Fix error when importing module that doesn't parse

We already added a case to bail out if semantic checking fails, but neglected to add a case if there is an error during parsing of a module to be imported.

Note: this logic doesn't correctly register the module as being loaded (but still in error), so users could see multiple error messages if there are multiple `import`s for the same module.

* Improve error message for overload resolution failure

- Drop debugging info from the candidate printing

- Add cases to print `double` and `half` types properly

* Fixup: switch loopTest to ifElse in expected IR output
</content>
</entry>
<entry>
<title>Generate SSA form for IR functions (#400)</title>
<updated>2018-02-07T22:37:37+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-02-07T22:37:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=be8b891c4e0b7541a1c5f1aafa6f562113d5cdcb'/>
<id>urn:sha1:be8b891c4e0b7541a1c5f1aafa6f562113d5cdcb</id>
<content type='text'>
* Generate SSA form for IR functions

The basic idea here is simple: in the front-end after we have lowered the AST to initial IR we will apply a set of "mandatory" optimization passes. The first of these is to attempt to translate the all functions into SSA form so that they are amenable to subsequent dataflow optimizations. Eventually, the mandatory optimization passes would include diagnostic passes that make sure variables aren't used when undefined, etc.

Just doing basic SSA generation already cleans up a lot of the messiness in our IR today, because constructs that used to involve many local variables can now be handled via SSA temporaries.

The implementation of SSA generation is in `ir-ssa.cpp`, and it follows the approach of Braun et al.'s "Simple and Efficient Construction of Static Single Assignment Form." I used this instead of the more well-known Cytron et al. algorithm because Braun's algorith mis very simple to code, and does not require auxiliary analyses to generate the dominance frontier.

The main wrinkle in our SSA representation right now is that instead of using ordinary phi nodes, we instead allow basic blocks  to have parameters, where predecessor blocks pass in different parameter values. This encodes information equivalent to traditional phi nodes, but has two (small) benefits:

1. There is no fixed relationship between the order of phi operands and predecessor blocks, so we don't have to worry about breaking the phis when we alter the order in which predecessors are stored. This is important for us because predecessors are being stored implicitly.

2. It is easy to operationalize a "branch with arguments" either when lowering to other languages, or when interpreting the IR. A branch with arguments is implemented as a sequence of stores from the arguments to the parameters of the target block (very similar to a call), followed by a jump to the block.

Relevant to the above, this change also adds an interface for enumerating the predecessors or successors of a block in our CFG. Rather than use an auxliary structure, we directly use the information already encoded in the IR:

* The sucessors of a block are the target label operands of its terminator instruction. In our IR this is a contiguous range of `IRUse`s, possible with a stride (to account for the way `switch` interleaves values and blocks).

* The predecessors of a block are a subset of the uses of the block's value. Specifically, they are any uses that are on a terminator instruction, and within the range of values that represent the successor list of that instruction.

One important limitation of the "blocks with arguments" model for handling phis is that it is really only convenient to stash extra arguments on an unconditional terminator instruction. This change works around this prob lem by breaking any "critical edges" - edges between a block with multiple successors and one with multiple predecessors. We assume that "phi" nodes will only ever be needed on a block with multiple predecessors, and because critical edges are broken, each of these predecessors will then have only a single successor, so its branch instruction can handle the extra arguments.

This change introduces a notion of an "undefined" instruction in the IR. This is handled as an instruction rather than a value because I anticipate that we will want to distinguish different undefined values when it comes time to start issuing error messages (those messages will need to point to the variable that was used when undefined).

* Fix expected test output.

Another change was merged that enabled the `glsl-parameter-blocks` test, and its output is affected by our IR optimization work.
</content>
</entry>
<entry>
<title>IR: fixes for subscript accessors (#322)</title>
<updated>2017-12-21T01:35:10+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2017-12-21T01:35:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6f681279d99e72e717bb2b91763b80e570ae725b'/>
<id>urn:sha1:6f681279d99e72e717bb2b91763b80e570ae725b</id>
<content type='text'>
* IR: fixes for subscript accessors

Fixes #320

This is a bunch of fixes for handling of `__subscript` operations on builtin types (notably `RWStructuredBuffer` and `StructuredBuffer` at this point).

- Automatically add a `GetterDecl` to any subscript decalratio was declithout any accessors. This avoids hitting a null- dereference in the emit logic.

- Add a notion of a `RefAccessor` (declared with `ref`) as a peer to getters and setters. The idea is that a `ref` accessor returns a pointer to the element data, so that it can be used for both getting and setting values. This is closer to the behavior of `RWStructuredBuffer` element access in HLSL.

- Fixes for dealing with "access chains" where there might be a combination of a subscript (where the is a `get` and `set` but no `ref`) and member access, so that we have to read the base value into a temp, modify it, and then write it back.
  - This logic is still a bit of a mess, so we will eventually want to take a more consistent pass over this to deal with how we "materialize" values for setters.

- Update `RWStructuredBuffer` to have a `ref` accessor, and then fix up the IR tests to handle the new opcode that I added for it.
  - Note: I didn't handle this as an intrinsic simply because the `tests/ir/*` tests aren't really set up to handle builtins with ugly mangled names.

* Fixup: type error in VM for buffer element ref

I was using the result type of the op as the element type for computing the element address, but the result type is a pointer to the real element type.
This caused test failures on 64-bit platforms, where the stride of the buffer in the `ir/factorial` test needs to be 4.

The fix is to assume the result type is a pointer, and extract the pointed-to type out of that.
</content>
</entry>
<entry>
<title>fixes x64 warnings</title>
<updated>2017-11-04T22:43:03+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2017-11-04T22:43:03+00:00</published>
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