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<title>slang.git/source/slang/syntax-defs.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2019-05-31T21:20:37+00:00</updated>
<entry>
<title>Use slang- prefix on slang compiler and core source (#973)</title>
<updated>2019-05-31T21:20:37+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-05-31T21:20:37+00:00</published>
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* Prefixing source files in source/slang with slang-

* Prefix source in source/slang with slang- prefix.

* Rename core source files with slang- prefix.

* Update project files.

* Fix problems from automatic merge.
</content>
</entry>
<entry>
<title>Add meta-definitions for AST types</title>
<updated>2017-06-30T19:22:33+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-06-29T15:55:09+00:00</published>
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- The big change here is that all the definitions for syntax-node classes have been macro-ized, to that we can do light metaprogramming over them
  - The use of macros for this has big down-sides, but I'm not quite ready to do anything more heavy-weight right now
  - The macro-ized definitions can be included multiple times, to generate different declarations/code as needed

- The first example of using this meta-programming facility is a new visitor system
  - The actual visitor base classes and the dispatch logic are all generated from the meta-files

- There was only one visitor left in the code: the semantics checker, so that was ported to the new system.

- All current test cases pass, so *of course* that means all is well.
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