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<title>slang.git/source/slang/slang-type-system-shared.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2023-11-16T22:32:33+00:00</updated>
<entry>
<title>Unify stdlib `Texture` types into one generic type. (#3327)</title>
<updated>2023-11-16T22:32:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-16T22:32:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4c78efd0c34442866f20e9d00bbb6908115c9a01'/>
<id>urn:sha1:4c78efd0c34442866f20e9d00bbb6908115c9a01</id>
<content type='text'>
* Unify Texture types in stdlib into 1 generic type.

* Fixes.

* Fix.

* Fixes.

* Fix reflection.

* Fix binding reflection.

* Add gather intrinsics.

* Fix gather intrinsics.

* Fix texture type toText.

* Fix intrinsic.

* fix cuda intrinsic.

* Fix project files.

* cleanup.

* Fix.

* Fix.

* Fix sampler feedback test.

* Fix getDimension intrinsics.

* Fix spirv sample image intrinsics.

* Fix test.

* Fix GLSL intrinsic.

* Cleanup.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>First pass support for Sampler Feedback (#1470)</title>
<updated>2020-08-03T19:46:16+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-08-03T19:46:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=79ba9279becf480c9d92bb2faaede0e241f0b029'/>
<id>urn:sha1:79ba9279becf480c9d92bb2faaede0e241f0b029</id>
<content type='text'>
* Add the Feedback texture types.
Depreciate SLANG_RESOURCE_EXT_SHAPE_MASK.

* Starting point to test sampler feedback.

* WIP on FeedbackSampler.

* Use __target_intrinsic to override the output of sampler feedback types.

* Use newer generic syntax for FeedbackTexture.

* Reflects Feedback type.

* SLANG_TYPE_KIND_TEXTURE_FEEDBACK -&gt; SLANG_TYPE_KIND_FEEDBACK

* Added reflection test.

* Reneable issue with generics in sampler-feedback-basic.slang

* Add methods to FeedbackTexture2D/Array.
Make test cover test cases.

* Sampler feedback produces DXC code.

* Disabled Sampler feedback test - as requires newer version of DXC.

* Fix bug in reflection tool output.

* Fix problem with direct-spirv-emit.slang.expected due to update to glslang.

* Fix direct-spirv-emit.slang

* Use SLANG_RESOURCE_EXT_SHAPE_MASK again

* Make Feedback be emitted as a textue type prefix.

Co-authored-by: Tim Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Use slang- prefix on slang compiler and core source (#973)</title>
<updated>2019-05-31T21:20:37+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-05-31T21:20:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6cbc3929a54d37bd23cb5efa8e3320ba02f78b2f'/>
<id>urn:sha1:6cbc3929a54d37bd23cb5efa8e3320ba02f78b2f</id>
<content type='text'>
* Prefixing source files in source/slang with slang-

* Prefix source in source/slang with slang- prefix.

* Rename core source files with slang- prefix.

* Update project files.

* Fix problems from automatic merge.
</content>
</entry>
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