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<title>slang.git/source/slang/slang-ir-translate-global-varying-var.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-10-03T04:48:11+00:00</updated>
<entry>
<title>Rename some symbols related to pointers types (#8592)</title>
<updated>2025-10-03T04:48:11+00:00</updated>
<author>
<name>Theresa Foley</name>
<email>10618364+tangent-vector@users.noreply.github.com</email>
</author>
<published>2025-10-03T04:48:11+00:00</published>
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<content type='text'>
Note that while this change touched a large numer of files, there are no
changes to functionality being made here. The only things being done are
renaming various symbols and, in a few cases, updating or adding
comments for consistency with the new names.

The core of the naming changes are:

* Most things named to refer to `OutType` (e.g., `IROutType`,
`IRBuilder::getOutType()`, etc.) have been consistently renamed to refer
to `OutParamType`, to emphasize that the relevant AST/IR node types are
only intended for use to represent `out` parameters.

* The same change as described above for `OutType` is also made for
`RefType`, which becomes `RefParamType` in most cases. One mess that
this exposes is the way that the `ExplicitRef&lt;T&gt;` type in the core
module currently lowers to `IRRefParamType`. This change sticks to the
rule of not making functional changes, so that mess is left as-is for
now.

* Names referring to `InOutType` have been changed to instead refer to
`BorrowInOutType`. The intention with this naming change is to emphasize
that the Slang rules for `inout` are semantically those of a borrow (or
at least our interpretation of what a borrow means).

* Names referring to `ConstRefType` have been changed to instead refer
to `BorrowInType`. This change starts work on clarifying that the
existing `__constref` modifier was never intended to be a read-only
analogue of `__ref`, and instead is the input-only analogue of `inout`.

* The `ParameterDirection` enum type has been changed to
`ParamPassingMode`, to reflect the fact that the concept of "direction"
fails to capture what is actually being encoded, particularly once we
have modes beyond simple `in`/`out`/`inout`.

While this change does not alter behavior in any case (the user-exposed
Slang language is unchanged), it is intended to set up subsequence
changes that will work to make the handling of these types in the
compiler more nuanced and correct. Breaking this part of the change out
separately is primarily motivated by a desire to minimize the effort for
reviewers.

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Fix varying output structs in GLSL source (#8501)</title>
<updated>2025-09-23T03:17:01+00:00</updated>
<author>
<name>Julius Ikkala</name>
<email>julius.ikkala@gmail.com</email>
</author>
<published>2025-09-23T03:17:01+00:00</published>
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<id>urn:sha1:9e34c6d949e97fc87a0a7be4ab37092b586aee9d</id>
<content type='text'>
Closes #8500.

`slang-ir-translate-global-varying-var.cpp` turns the global varying
outputs into a struct that's returned from the entry point. Currently,
there's a problem when one of the outputs is a struct. It always creates
a generic `IRTypeLayout`, even when a correct type layout already
exists. Somehow, this appears to work when the global varying outputs
aren't structs.

The crash occurs in
`slang-ir-glsl-legalize.cpp:createGLSLGlobalVaryingsImpl()`. It
correctly handles the generated outer struct, but when that contains an
inner struct, it's been given a non-struct type layout and crashes.

This PR uses the correct layout if found, instead of generating a broken
placeholder. This matches the behaviour that has already been
implemented for inputs.

Additionally, I removed a call to `addResourceUsage` from both the input
and output side. I can't see any way in which it would've affected
anything, the layout builder is never used after that call and it
doesn't retroactively modify the layout that was already created.</content>
</entry>
<entry>
<title>[CBP] Pointer frontend changes + groupshared pointer support (#7848)</title>
<updated>2025-08-29T22:52:34+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2025-08-29T22:52:34+00:00</published>
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<id>urn:sha1:7758625d3fea67e55e98e7e4103d56c9918365be</id>
<content type='text'>
Resolves #7628
Resolves: #8197

Primary Goals:
1. Add `Access` to pointer
2. AddressSpace::GroupShared support for pointers (SPIR-V)
3. Add `__getAddress()` to replace `&amp;`
* `&amp;` is not updated to `require(cpu)` since slangpy uses `&amp;`. This
means we must: (1) merge PR; (2) replace `&amp;` with `__getAddress()`; (3)
add `require(cpu)` to `&amp;`

Changes:
* Added to `Ptr` the `Access` generic argument &amp; logic (for
`Access::Read`).
* Moved the generic argument `AddressSpace` from `Ptr` to the end of the
type.
* Added pointer casting support between any `Ptr` as long as the
`AddressSpace` is the same
* Disallow globallycoherent T* and coherent T*
* Disallow const T*, T const*, and const T*
* Fixed .natvis display of `ConstantValue` `ValOperandNode`
* Support generic resolution of type-casted integers
* Added `VariablePointer` emitting for spirv + other minor logic needed
for groupshared pointers

Breaking Changes:
* Anyone using the `AddressSpace` of `Ptr` will now have to account for
the `Access` argument
* we disallow various syntax paired with `Ptr` and `T*`

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Address issues with GLSL style global in/out vars (#6669) (#6998)</title>
<updated>2025-06-06T20:13:43+00:00</updated>
<author>
<name>sricker-nvidia</name>
<email>115114531+sricker-nvidia@users.noreply.github.com</email>
</author>
<published>2025-06-06T20:13:43+00:00</published>
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<id>urn:sha1:649d533727b31b28397ffb3a530e655ac3861547</id>
<content type='text'>
* Address issues with GLSL style global in/out vars (#6669)

Asserts and segfaults were observed trying to compile a simple
vertex shader like:

````
in int2 inPos;

[shader("vertex")]
main(uniform int2 test1, int2 test2, out float4 pos: SV_Position)
void main()
{
    // Bogus use of all input vars to prevent optimizing out.
    pos = float4(inPos.x, test1.x, test2.y, 0);
}
````

Further investigation found that while replacing "uniform int2 test1"
with "int2 test1" allowed for successful compilation, the resulting
output shader would have overlapping location qualifiers. For example,
compiling the above with "int2 test1" to glsl might give:

````
...
layout(location = 0) in ivec2 test1_0;
layout(location = 1) in ivec2 test2_0;
layout(location = 0) in ivec2 translatedGlobalParams_inPos_0;
...
````

This was because Slang does not actually support mixing GLSL style global
in/out vars and entry point params. However, this is never checked for
or noted in documentation. Slang source also assumes input shaders do not
mix these and these assumptions ultimately led to the observed asserts
and seg faults when using uniform entry point params.

This change makes updates to throw an error when the compiler detects that
it is trying to translate global in/out variables into entry point params
when an entry point already contains parameters, allowing for compilation
to fail gracefully.

Certain tests have been updated to avoid mixing GLSL style global in/out
vars and entry point params. This was mostly for tests that were using
functions like WaveGetLaneIndex which use global in vars for certain
platforms (see __builtinWaveLaneIndex).

* Address issues with GLSL style global in/out vars - updates 1 (#6669)

Update addresses review feedback to support mixing GLSL-flavored global
in/out vars and entrypoint parameters when either all global in/out vars
or all entry point params have a system value binding semantic.

* Address issues with GLSL style global in/out vars - updates 2 (#6669)

This update attempts to actually allow mixing GLSL style global in
vars and entry point vars.

Change attempts to recalculate offsets when adding the global input
vars into the recreated entry point params layout.

Additional updates were made to:

-resolve further issues uncovered with entry point uniform params.

-Address improper use of SV_DispatchThreadID in wave-get-lane-index.slang
 for metal. "thread_position_in_grid" is not supported for signed integer
 scalars or vectors.

-Fix a spirv casting conflict due to the implementation of
 gl_PrimitiveID.get conflicting with PrimitiveIndex().

-Add a call to remove a global var in replaceUsesOfGlobalVar(). The global
 var is already replaced in this function and keeping it around can prevent
 it from being cleaned up by DCE if it still has decorations.

* format code

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Add WaveGetLane* support for Metal and WGSL (#6371)</title>
<updated>2025-02-28T18:11:26+00:00</updated>
<author>
<name>Darren Wihandi</name>
<email>65404740+fairywreath@users.noreply.github.com</email>
</author>
<published>2025-02-28T18:11:26+00:00</published>
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<id>urn:sha1:66984eb856454d0a372e3b30643823af18612067</id>
<content type='text'>
* support WaveGetLane* for WGSL and Metal

* update test and glsl support

* address review comments and fix metal test

* add missing pragma guard

* update test

* Revert "update test"

This reverts commit f2b97e91c29de154190710580c343bd0764aedbb.

* update failing glsl metal test and added new test

* make hlsl and glsl outputs similar

* update test

* disable tests for Metal and cleanup

* comment fix

* add expected failures

* correct expected failures list

* remove expected failure

* add tests to expected failure

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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