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<title>slang.git/source/slang/slang-ir-simplify-for-emit.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2024-11-05T17:47:26+00:00</updated>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Overhaul IR lowering of pointer types. (#4710)</title>
<updated>2024-07-25T22:00:14+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-07-25T22:00:14+00:00</published>
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<id>urn:sha1:c9d89a40775a055873adf82cfb0ee1cb6bdcb93c</id>
<content type='text'>
* Overhaul IR lowering of pointer types.

* Propagate address space in IRBuilder.

* Fixup.

* Fix.

* Fix.

* Change how Ptr type is printed to text.

* Fix.</content>
</entry>
<entry>
<title>Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)</title>
<updated>2023-10-02T10:33:58+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-10-02T10:33:58+00:00</published>
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<id>urn:sha1:ccf2611c024ab12dcccd978f3f501d4ee9fc52bc</id>
<content type='text'>
* Add SPIRV intrinsics for ShaderExecutionReordering.

* Add intrinsics for `Buffer` and `RWBuffer`.

* Various spirv fixes.

* Marshal bool vector type.

* Inline global constants + OpFOrdNotEqual-&gt;OpFUnordNotEqual.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Pool inst worklists and hashsets to avoid rehashing. (#2982)</title>
<updated>2023-07-13T02:55:41+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-07-13T02:55:41+00:00</published>
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<id>urn:sha1:f3aba255f6d69ddbf255b33d0eb0f391908e60a8</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Dictionary using lowerCamel (#2835)</title>
<updated>2023-04-25T14:43:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T14:43:29+00:00</published>
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<id>urn:sha1:7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.</content>
</entry>
<entry>
<title>Remove `SharedIRBuilder`. (#2657)</title>
<updated>2023-02-17T00:44:04+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-17T00:44:04+00:00</published>
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<id>urn:sha1:245466d89cfe54b78da486f06d470bc6daaf4625</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Overhaul global inst deduplication and cpp/cuda backend. (#2654)</title>
<updated>2023-02-16T21:55:32+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-16T21:55:32+00:00</published>
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<id>urn:sha1:4c4826d47eeef4675daae4ae53ff76f4d5ebd84a</id>
<content type='text'>
* Overhaul global inst deduplication and cpp/cuda backend.

* Update IR documentation.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Arithmetic simplifications and more IR clean up logic. (#2632)</title>
<updated>2023-02-08T02:36:35+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-08T02:36:35+00:00</published>
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<id>urn:sha1:4be623c52a6518eb86756a0369706c1d6670f6bb</id>
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</content>
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