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<title>slang.git/source/slang/slang-ir-propagate-func-properties.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-07-01T19:03:41+00:00</updated>
<entry>
<title>extend fiddle to allow custom lua splices in more places (#7559)</title>
<updated>2025-07-01T19:03:41+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2025-07-01T19:03:41+00:00</published>
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<id>urn:sha1:5120c1cd072548654c9ce79fa85426a5e48736c4</id>
<content type='text'>
* Add fkYAML submodule

* Generate slang-ir-inst-defs.h from slang-ir-inst-defs.yaml

* generate ir-inst-defs.h

* neaten things

* neaten inst def parser

* add rapidyaml submodule

* remove fkyaml

* remove fkyaml submodule

* remove use of ir-inst-defs.h

* format and warnings

* fix wasm build

* tidy

* remove rapidyaml

* Extend fiddle to allow custom splices in more places

* Use lua to describe ir insts

* fix

* neaten

* neaten

* neaten

* spelling

* neaten

* comment comment out assert

* merge</content>
</entry>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Fix side effect checking around storage buffer type. (#3762)</title>
<updated>2024-03-14T01:35:42+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-03-14T01:35:42+00:00</published>
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<id>urn:sha1:e4b01c4ba53c40ff0704e72615422e5a96f636e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix funcs w/ buffer load being treated as readnone. (#3441)</title>
<updated>2024-01-09T20:41:07+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-01-09T20:41:07+00:00</published>
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<id>urn:sha1:8dd04c8730327d7dc2fd29b43b8566fabbc3aa2c</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Small fixes to GLSL-legalize and func-property prop. (#2950)</title>
<updated>2023-06-29T21:23:35+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-06-29T21:23:35+00:00</published>
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<id>urn:sha1:47d0e8abe4f2fe3c2eede35079676210d1db0b1a</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix DCE on mutable calls in a loop. (#2943)</title>
<updated>2023-06-26T22:18:06+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-06-26T22:18:06+00:00</published>
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<id>urn:sha1:4c9e4de4b68f2612a39e8783e9da89605ecf54e0</id>
<content type='text'>
* Fix DCE on mutable calls in a loop.

* More accurate in-loop test.

* code review  fixes.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix function side-effectness prop logic. (#2875)</title>
<updated>2023-05-09T16:44:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-05-09T16:44:33+00:00</published>
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<id>urn:sha1:38ed03a7203baacf36fca62539ac74fd45ed42d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dictionary using lowerCamel (#2835)</title>
<updated>2023-04-25T14:43:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T14:43:29+00:00</published>
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<id>urn:sha1:7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.</content>
</entry>
<entry>
<title>Fix optimization pass not converging. (#2725)</title>
<updated>2023-03-23T23:59:02+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-03-23T23:59:02+00:00</published>
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<id>urn:sha1:50e7d9797d9bf4b98a056d5df128c24dde6e78bd</id>
<content type='text'>
* Fix optimization pass not converging.

* Fix.

* Fix tests.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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