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<title>slang.git/source/slang/slang-ir-lower-generic-call.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-07-01T19:03:41+00:00</updated>
<entry>
<title>extend fiddle to allow custom lua splices in more places (#7559)</title>
<updated>2025-07-01T19:03:41+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2025-07-01T19:03:41+00:00</published>
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<id>urn:sha1:5120c1cd072548654c9ce79fa85426a5e48736c4</id>
<content type='text'>
* Add fkYAML submodule

* Generate slang-ir-inst-defs.h from slang-ir-inst-defs.yaml

* generate ir-inst-defs.h

* neaten things

* neaten inst def parser

* add rapidyaml submodule

* remove fkyaml

* remove fkyaml submodule

* remove use of ir-inst-defs.h

* format and warnings

* fix wasm build

* tidy

* remove rapidyaml

* Extend fiddle to allow custom splices in more places

* Use lua to describe ir insts

* fix

* neaten

* neaten

* neaten

* spelling

* neaten

* comment comment out assert

* merge</content>
</entry>
<entry>
<title>Minimal optional constraints (#7422)</title>
<updated>2025-06-28T02:39:24+00:00</updated>
<author>
<name>Julius Ikkala</name>
<email>julius.ikkala@gmail.com</email>
</author>
<published>2025-06-28T02:39:24+00:00</published>
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<id>urn:sha1:7349dc5cff49cf22c82eb912813e47f30cd7a757</id>
<content type='text'>
* Parse optional witness syntax

* Allow failing optional constraint

* Make `is` work with optional constraint

* Allow using optional constraint in checked if statements

* Fix tests

* Make it work with structs

* Fix MSVC build error

* Disallow using `as` with optional constraints

* Update test to match split is/as errors

* Add tests

* Fix uninitialized variables in tests

* Add tests of incorrect uses &amp; fix related bugs

* Mention optional constraints in docs

* format code

* Fix type unification with NoneWitness

* Fix formatting

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;
Co-authored-by: Nathan V. Morrical &lt;natemorrical@gmail.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)</title>
<updated>2024-05-15T01:01:31+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-05-15T01:01:31+00:00</published>
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<id>urn:sha1:4edc72e4dea47cf549b4e28940e3509a5ab61439</id>
<content type='text'>
* Remove use of `G0` and `__target_intrinsic` in stdlib.

* Fix.

* Fix calling intrinsic in global scope.</content>
</entry>
<entry>
<title>Refactor compiler option representations. (#3598)</title>
<updated>2024-02-20T20:24:00+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-20T20:24:00+00:00</published>
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<id>urn:sha1:4d20fd329956ac89408b1628a8291fea01bc9a6d</id>
<content type='text'>
* Refactor compiler option representation.

* Fix binary compatibility.

* Add a test for specifying compiler options at link time.

* Fix binary compatibility.

* Fix binary compatibility.

* Fix backward compatibility on matrix layout.

* Fix.

* Fix.

* Fix.

* Fix gfx.

* Fix gfx.

* Fix dynamic dispatch.

* Polish.</content>
</entry>
<entry>
<title>Unify stdlib `Texture` types into one generic type. (#3327)</title>
<updated>2023-11-16T22:32:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-11-16T22:32:33+00:00</published>
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<id>urn:sha1:4c78efd0c34442866f20e9d00bbb6908115c9a01</id>
<content type='text'>
* Unify Texture types in stdlib into 1 generic type.

* Fixes.

* Fix.

* Fixes.

* Fix reflection.

* Fix binding reflection.

* Add gather intrinsics.

* Fix gather intrinsics.

* Fix texture type toText.

* Fix intrinsic.

* fix cuda intrinsic.

* Fix project files.

* cleanup.

* Fix.

* Fix.

* Fix sampler feedback test.

* Fix getDimension intrinsics.

* Fix spirv sample image intrinsics.

* Fix test.

* Fix GLSL intrinsic.

* Cleanup.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Dictionary using lowerCamel (#2835)</title>
<updated>2023-04-25T14:43:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T14:43:29+00:00</published>
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<id>urn:sha1:7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.</content>
</entry>
<entry>
<title>Remove `SharedIRBuilder`. (#2657)</title>
<updated>2023-02-17T00:44:04+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-17T00:44:04+00:00</published>
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<id>urn:sha1:245466d89cfe54b78da486f06d470bc6daaf4625</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Rename IR opcodes to unify style. (#2556)</title>
<updated>2022-12-07T21:42:48+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-12-07T21:42:48+00:00</published>
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<id>urn:sha1:53e891eb28ceac5f956399c65f2ae27d37f3d724</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title> Specialize and SSA in a loop + better diagnostics on dynamic dispatch failure (#2396)</title>
<updated>2022-09-06T23:08:48+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-09-06T23:08:48+00:00</published>
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<id>urn:sha1:9f3e83cf0d664c87a618edf08d834829178030e6</id>
<content type='text'>
* Report diagnostic when dynamic dispatch failed instead of crashing.

* Specialize and SSA in a loop. Explicit specialization only interface.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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