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<title>slang.git/source/slang/slang-ir-loop-unroll.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Refactor compiler option representations. (#3598)</title>
<updated>2024-02-20T20:24:00+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-20T20:24:00+00:00</published>
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<id>urn:sha1:4d20fd329956ac89408b1628a8291fea01bc9a6d</id>
<content type='text'>
* Refactor compiler option representation.

* Fix binary compatibility.

* Add a test for specifying compiler options at link time.

* Fix binary compatibility.

* Fix binary compatibility.

* Fix backward compatibility on matrix layout.

* Fix.

* Fix.

* Fix.

* Fix gfx.

* Fix gfx.

* Fix dynamic dispatch.

* Polish.</content>
</entry>
<entry>
<title>Add ConstBufferPointer::subscript. (#3415)</title>
<updated>2023-12-16T01:05:32+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-12-16T01:05:32+00:00</published>
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<id>urn:sha1:b507d881ca47135bfa46237767e7183f61e7d8e3</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix various issues with trivial loops (#3149)</title>
<updated>2023-08-25T18:53:12+00:00</updated>
<author>
<name>Sai Praveen Bangaru</name>
<email>31557731+saipraveenb25@users.noreply.github.com</email>
</author>
<published>2023-08-25T18:53:12+00:00</published>
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<id>urn:sha1:06f7ef354cdde4cf8e8797d8853ed2d9c3208b5b</id>
<content type='text'>
* Fix issue with trivial loop detection

* Fix issue with unreachable blocks in break elimination

Add logic to avoid eliminating loops with multi-level breaks.

* Incorporate feedback

- Use a boolean for multi-level break check
- Use dominator trees for region check instead of exhaustive enumeration
- Fix potential issue with enumerating parent break blocks.

* fix</content>
</entry>
<entry>
<title>More control flow simplifications. (#2673)</title>
<updated>2023-02-24T18:01:47+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-24T18:01:47+00:00</published>
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<id>urn:sha1:bd6306cdaa4a49344658bd026721b6532e103d09</id>
<content type='text'>
* More control flow and Phi param simplifications.

* Fix.

* Fix gcc error.

* Fix.

* More IR cleanup.

* Fix bug in phi param dce + ifelse simplify.

* Propagate and DCE side-effect-free functions.

* Enhance CFG simplifcation to remove loops with no side effects.

* Fix.

* Fixes.

* Fix tests. Add [__AlwaysFoldIntoUseSite] for rayPayloadLocation.

* More cleanup.

* Fixes.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Remove `SharedIRBuilder`. (#2657)</title>
<updated>2023-02-17T00:44:04+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-17T00:44:04+00:00</published>
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<id>urn:sha1:245466d89cfe54b78da486f06d470bc6daaf4625</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Eliminate `continue` to allow unrolling any loops. (#2645)</title>
<updated>2023-02-13T18:39:12+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-13T18:39:12+00:00</published>
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<id>urn:sha1:977eb925b7e9cb1a763c1e5563b2bc605b6476d6</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Add Loop Unrolling Pass. (#2644)</title>
<updated>2023-02-13T18:38:14+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-13T18:38:14+00:00</published>
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<id>urn:sha1:4dbc74a953ae1b34ce64a4eaef3aa7feb73663b9</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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