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<title>slang.git/source/slang/slang-ir-cleanup-void.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-12-18T06:27:10+00:00</updated>
<entry>
<title>fix compiler bug lol</title>
<updated>2025-12-18T06:27:10+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-12-18T06:27:10+00:00</published>
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<id>urn:sha1:f8cb9c4d61c412e370e9e09a41b40a3818a70f34</id>
<content type='text'>
</content>
</entry>
<entry>
<title>void field rework (#6739)</title>
<updated>2025-04-09T21:24:17+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-04-09T21:24:17+00:00</published>
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<id>urn:sha1:fd09feaaa19c1ae3441dd687bced1b12ff7c768e</id>
<content type='text'>
* void field rework

* move void cleanup pass earlier</content>
</entry>
<entry>
<title>Metal remove void field (#6725)</title>
<updated>2025-04-02T17:34:58+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2025-04-02T17:34:58+00:00</published>
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<id>urn:sha1:c1f69ca1e29811919dbd2f08a6e2dd498b80aab2</id>
<content type='text'>
* Reapply "Eliminate empty struct on metal target (#6603)" (#6711)

This reverts commit bc9dc6557fc0cc3a4c0c2ff27e636940e361cf5d.

* Remove argument in make_struct call corresponding to void field

This is a follow-up of #6543, where we leave the VoidType field as it in
make_struct call during legalization pass.

So during cleaning_void IR pass, when we remove "VoidType" from struct,
we will have to also clean up the argument corresponding to the
"VoidType" field.</content>
</entry>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Pool inst worklists and hashsets to avoid rehashing. (#2982)</title>
<updated>2023-07-13T02:55:41+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-07-13T02:55:41+00:00</published>
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<id>urn:sha1:f3aba255f6d69ddbf255b33d0eb0f391908e60a8</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Dictionary using lowerCamel (#2835)</title>
<updated>2023-04-25T14:43:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T14:43:29+00:00</published>
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<id>urn:sha1:7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.</content>
</entry>
<entry>
<title>Small fixes and cleanups on CUDA/CPP codegen. (#2746)</title>
<updated>2023-03-28T18:12:40+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-03-28T18:12:40+00:00</published>
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<id>urn:sha1:e22b4dbb1bed1393fc028b87b8ff6ff30e1b73f3</id>
<content type='text'>
* Small fixes and cleanups on CUDA/CPP codegen.

* Disable `legalizeEmptyTypes` for now.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Remove `SharedIRBuilder`. (#2657)</title>
<updated>2023-02-17T00:44:04+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-17T00:44:04+00:00</published>
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<id>urn:sha1:245466d89cfe54b78da486f06d470bc6daaf4625</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Rename IR opcodes to unify style. (#2556)</title>
<updated>2022-12-07T21:42:48+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-12-07T21:42:48+00:00</published>
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<id>urn:sha1:53e891eb28ceac5f956399c65f2ae27d37f3d724</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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