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<title>slang.git/source/slang/slang-ir-call-graph.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-04-01T01:17:49+00:00</updated>
<entry>
<title>Fix compilation of global builtin variables inside generics (#6701)</title>
<updated>2025-04-01T01:17:49+00:00</updated>
<author>
<name>Darren Wihandi</name>
<email>65404740+fairywreath@users.noreply.github.com</email>
</author>
<published>2025-04-01T01:17:49+00:00</published>
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<id>urn:sha1:1fa4e486f598c5a7eed0db65f187ab95f890133c</id>
<content type='text'>
* Include generics' operands in call graph construction

* add test</content>
</entry>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Support derivative functions in compute &amp; capabilities adjustments (#4014)</title>
<updated>2024-04-25T13:18:32+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-04-25T13:18:32+00:00</published>
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<id>urn:sha1:366a947cdf2e3c6958b7a9e17d561ce76ab0f594</id>
<content type='text'>
* Support derivative functions in compute &amp; capabilities adjustments

fixes #4000

PR implements derivative functions in compute shaders properly so we have the functionality for SPIR-V &amp; GLSL. Tests reflect fragment and compute paths.

PR also adjusts capabilities to correct wrong SPRI-V target capabilities for when using textures.

Remarks:
1. __requireComputeDerivative(); is a intrinsic_op and not modifier since inlining will destroy the modifier.
2. Derivative mode is tied to an entry point decoration `[DerivativeGroupQuad]`/`[DerivativeGroupLinear]` or GLSL syntax ``derivative_group_linearNV`. Default is to set the mode to `[DerivativeGroupQuad]`

* remove -emit-spirv-directly

* fixes

1. fix minor issue fwidth change where I returned the wrong type
2. fix issue where glslang{glsl-&gt;spirv} is wrong, so we don't run that test and just run the glsl test &amp; direct spir-v test for intrinsic-texture.slang

* adjust as per review and refine code

1. add test to ensure multi-diverging-in-logic entry points work -- 2 functions which may cause computeDerivatives + 1 that uses, 1 that does not.
2. naming
3. use entry point ref graph for c-like-targets
4. reordered some code to util's and removed `static linline` since that was just for ease of coding on my end (should not have been pushed).

* Grammer

* split up source file + issolate GLSL emit path change.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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