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<title>slang.git/source/slang/slang-emit-cpp.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2025-01-10T18:57:04+00:00</updated>
<entry>
<title>Initial implementation of SP#015 `DescriptorHandle&lt;T&gt;`. (#6028)</title>
<updated>2025-01-10T18:57:04+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2025-01-10T18:57:04+00:00</published>
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<id>urn:sha1:5290c580632cfb56847b863a32dc020a21d1c93e</id>
<content type='text'>
* Initial implementation of `ResourcePtr&lt;T&gt;`.

* Update docs

* Fix build error.

* Add more discussion.

* Update documentation.

* Update TOC.

* Fix.

* Fix.

* Add test case for custom `getResourceFromBindlessHandle`.

* Add namehint to generated descriptor heap param.

* Fix.

* Fix.

* format code

* Rename to `DescriptorHandle`, and add `T.Handle` alias.

* Fix compiler error.

* Fix.

* Fix build.

* Renames.

* Fix documentation.

* Documentation fix.

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)</title>
<updated>2024-05-15T01:01:31+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-05-15T01:01:31+00:00</published>
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<id>urn:sha1:4edc72e4dea47cf549b4e28940e3509a5ab61439</id>
<content type='text'>
* Remove use of `G0` and `__target_intrinsic` in stdlib.

* Fix.

* Fix calling intrinsic in global scope.</content>
</entry>
<entry>
<title>Add `target_switch` and `intrinsic_asm` statement. (#3154)</title>
<updated>2023-08-29T04:24:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-29T04:24:49+00:00</published>
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<id>urn:sha1:c787c4b82ba76f87069911f203eb192060b5264f</id>
<content type='text'>
* Add `target_switch` and `__intrinsic_asm` statement.

* Cleanup.

* WaveGetActiveMask, WaveGetActiveMask, WaveCountBits.

* WaveIsFirstLane.

* More wave intrinsics.

* wave intrinsics.

* merge fix.

* Fix.

* Fix.

* Update test.

* update test.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Lower all ByteAddressBuffer uses for SPIRV. (#3143)</title>
<updated>2023-08-23T12:49:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-23T12:49:33+00:00</published>
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<id>urn:sha1:6437c38e0a3c2c1daf36cb5e543dc0b467fa4b15</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Add support for emitting cuda kernel and host functions. (#2712)</title>
<updated>2023-03-17T22:57:22+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-03-17T22:57:22+00:00</published>
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<id>urn:sha1:7f11f883d0781952f002b3aa3222a3aa0040f18a</id>
<content type='text'>
* Add support for emitting cuda kernel and host functions.

* Update test.

* Fix cuda preamble emit.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>More control flow simplifications. (#2673)</title>
<updated>2023-02-24T18:01:47+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-24T18:01:47+00:00</published>
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<id>urn:sha1:bd6306cdaa4a49344658bd026721b6532e103d09</id>
<content type='text'>
* More control flow and Phi param simplifications.

* Fix.

* Fix gcc error.

* Fix.

* More IR cleanup.

* Fix bug in phi param dce + ifelse simplify.

* Propagate and DCE side-effect-free functions.

* Enhance CFG simplifcation to remove loops with no side effects.

* Fix.

* Fixes.

* Fix tests. Add [__AlwaysFoldIntoUseSite] for rayPayloadLocation.

* More cleanup.

* Fixes.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Remove `SharedIRBuilder`. (#2657)</title>
<updated>2023-02-17T00:44:04+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-17T00:44:04+00:00</published>
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<id>urn:sha1:245466d89cfe54b78da486f06d470bc6daaf4625</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Overhaul global inst deduplication and cpp/cuda backend. (#2654)</title>
<updated>2023-02-16T21:55:32+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-02-16T21:55:32+00:00</published>
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<id>urn:sha1:4c4826d47eeef4675daae4ae53ff76f4d5ebd84a</id>
<content type='text'>
* Overhaul global inst deduplication and cpp/cuda backend.

* Update IR documentation.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Allow `class` to implement COM interface, [DLLExport] (#2338)</title>
<updated>2022-07-25T17:08:28+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-07-25T17:08:28+00:00</published>
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<id>urn:sha1:9566e8af25f87ad034a984db9d847942e454a180</id>
<content type='text'>
* Allow `class` to implement COM interface, [DLLExport]

* Fix [COM] usage in tests and examples with UUIDs.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
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