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<title>slang.git/source/slang/slang-container-pool.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)</title>
<updated>2023-09-07T23:37:55+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-09-07T23:37:55+00:00</published>
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<id>urn:sha1:818f07558c44c3b7f5618460d20c1374df2f1262</id>
<content type='text'>
* Fix GLSL output for `gl_ClipDistance` input builtin.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Pool inst worklists and hashsets to avoid rehashing. (#2982)</title>
<updated>2023-07-13T02:55:41+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-07-13T02:55:41+00:00</published>
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Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
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