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<title>slang.git/source/core/slang-short-list.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>preparation for clang format (#5422)</title>
<updated>2024-10-29T05:59:28+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T05:59:28+00:00</published>
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<id>urn:sha1:a729c15e9dce9f5116a38afc66329ab2ca4cea54</id>
<content type='text'>
* Clang-format excludes

* Add .clang-format

* Don't clang-format in external

* Missing includes and forward declarations

* Replace wonky include-once macro name

* neaten include naming

* Add clang-format to formatting script

* Add xargs and diff to required binaries

* add clang-format to ci formatting check

* Add max version check to formatting script

* temporarily disable checking formatting for cpp files</content>
</entry>
<entry>
<title>Fix prelude generation by using relative paths for including `slang.h` (#4973)</title>
<updated>2024-08-30T23:58:07+00:00</updated>
<author>
<name>Sai Praveen Bangaru</name>
<email>31557731+saipraveenb25@users.noreply.github.com</email>
</author>
<published>2024-08-30T23:58:07+00:00</published>
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<id>urn:sha1:ca2317a28814c2ffe6427470be57df6d778b1358</id>
<content type='text'>
* Change `slang.h` path in `slang-common.h` to allow `slang-embed` to resolve correctly.

* Change `slang.h` path in all slang/core files

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Move the file public header files to `include` dir (#4636)</title>
<updated>2024-07-17T17:53:19+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-07-17T17:53:19+00:00</published>
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<id>urn:sha1:2db15080085856ed9b5f20642dbb354aac59a888</id>
<content type='text'>
* Move the file public header files to `include` dir

Close the issue (#4635).

Move the following headers files to a `include` dir
located at root dir of slang repo:

 slang-com-helper.h -&gt; include/slang-com-helper.h
 slang-com-ptr.h -&gt; include/slang-com-ptr.h
 slang-gfx.h -&gt; include/slang-gfx.h
 slang.h -&gt; include/slang.h

Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include &lt;slang.h&gt;" to include the public headers.

The source code update is by the script like follow:

```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)

for fileName in "${fileNames_slang[@]}"
do
    echo "$fileName"
    sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```

* Fix the test issues

* Fix cpu test issues by adding include seach path

* Update cmake to not add include path for every target

Also change "#include &lt;slang.h&gt;" to "include "slang.h" " to
make the coding style consistent with other slang code.

* Change public include to private include for unit-test and slang-glslang</content>
</entry>
<entry>
<title>Redesign `DeclRef` and systematic `Val` deduplication (#3049)</title>
<updated>2023-08-04T22:47:39+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-04T22:47:39+00:00</published>
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<id>urn:sha1:a2d90fb275962da84611160f8ddd74d934a68dbd</id>
<content type='text'>
* Redesign DeclRef + Deduplicate Val.

* Update project files

* Fix warning.

* Fix.

* Fix.

* Remove `Val::_equalsImplOverride`.

* Rmove `Val::_getHashCodeOverride`.

* Remove `semanticVisitor` param from `resolve`.

* Cleanups.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Deduplicate AST type nodes and cache lookup operations. (#2397)</title>
<updated>2022-09-13T20:11:48+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-09-13T20:11:48+00:00</published>
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<id>urn:sha1:f216b77752b9e4aea52882b2110ceb1cc64a2171</id>
<content type='text'>
* wip: dedup AST type nodes and cache lookup.

* Fix.

* Remove profiling.

* Fixes.

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>[gfx] Shader-object driven shader compilation. (#1688)</title>
<updated>2021-02-04T21:50:51+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-02-04T21:50:51+00:00</published>
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<id>urn:sha1:c40f10b704b8bd5a744cc9b3964344585436b1ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ShortList&lt;T&gt; and core.natvis improvements. (#1430)</title>
<updated>2020-07-06T18:58:14+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2020-07-06T18:58:14+00:00</published>
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<id>urn:sha1:cf62f13cdc8a7f21c78f03b097bff6edf09fdead</id>
<content type='text'>
* ShortList&lt;T&gt; and core.natvis improvements.

* Fix gcc build.

* add `getBuffer()`  accessor to `GetArrayViewResult`</content>
</entry>
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