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<title>slang.git/source/core/slang-process-util.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Move the file public header files to `include` dir (#4636)</title>
<updated>2024-07-17T17:53:19+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-07-17T17:53:19+00:00</published>
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<id>urn:sha1:2db15080085856ed9b5f20642dbb354aac59a888</id>
<content type='text'>
* Move the file public header files to `include` dir

Close the issue (#4635).

Move the following headers files to a `include` dir
located at root dir of slang repo:

 slang-com-helper.h -&gt; include/slang-com-helper.h
 slang-com-ptr.h -&gt; include/slang-com-ptr.h
 slang-gfx.h -&gt; include/slang-gfx.h
 slang.h -&gt; include/slang.h

Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include &lt;slang.h&gt;" to include the public headers.

The source code update is by the script like follow:

```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)

for fileName in "${fileNames_slang[@]}"
do
    echo "$fileName"
    sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```

* Fix the test issues

* Fix cpu test issues by adding include seach path

* Update cmake to not add include path for every target

Also change "#include &lt;slang.h&gt;" to "include "slang.h" " to
make the coding style consistent with other slang code.

* Change public include to private include for unit-test and slang-glslang</content>
</entry>
<entry>
<title>Run vk tests on spirv backend with expected failure list. (#3128)</title>
<updated>2023-08-17T02:01:39+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-17T02:01:39+00:00</published>
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<id>urn:sha1:3e41d698714a3ab6235e9275d5e0687a1c5db9c9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>StringBuilder to lowerCamel (#2840)</title>
<updated>2023-04-25T16:25:52+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T16:25:52+00:00</published>
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<id>urn:sha1:5abee6a0a30c7c965138ec7286b7f1b21b201731</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.

* Small tidy on String.

* Append -&gt; append

* ToString -&gt; toString
ProduceString -&gt; produceString

* Small fixes.

* StringToXXX -&gt; stringToXXX

* Fix typo introduced by Append -&gt; append.

* Made intToAscii do reversal at the end.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Auto flush for streams for stdin/out in slang-test (#2035)</title>
<updated>2021-11-30T21:50:05+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-11-30T21:50:05+00:00</published>
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<id>urn:sha1:ce12e1d64d6b0b62609f061d3773a7e8b35849c3</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Move StreamType from Process to StdStreamType in slang-stream.h

* Disable buffering for stdout/stderr for slang-test.

* Improve comment.</content>
</entry>
<entry>
<title>Interprocess communication via pipes (#2009)</title>
<updated>2021-11-10T22:33:22+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-11-10T22:33:22+00:00</published>
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<id>urn:sha1:8a9e518371df03b3f382e0fe869da83751fdda0b</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Use 'Process' to communicate with an command line tool.

* Remove slang-win-stream

* Tidy up windows ProcessUtil.

* First version of BufferedReadStream.

* Windows working IPC for steams.

* Test proxy count option.

* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.

* First implementation of Unix Process interface.

* Unix process compiles on cygwin.

* Fix typo in unix process.

* Separate unix pipe stream error of invalid access, from pipe availability.

* Fix in standard line extraction.

* Make fd non blocking.

* Fix issues with Windows Process streams.

* Added UnixPipe.

* Some fixes around UnixPipeStream.

* Make a unix stream closed explicit.

* Hack to debug linux process/stream.

* Revert to old linux pipe handling.

* Pass executable path for unit tests.
Split out CommandLine into own source.

* Small improvements in process/command line.

* Check process behavior with crash.

* Make stderr and stdout unbuffered for crash testing.

* Only turn disable buffering in crash test.

* Disable crash test on CI.

* Fix crash on clang/linux.

* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.</content>
</entry>
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