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<title>slang.git/source/core/slang-memory-file-system.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-05T17:47:26+00:00</updated>
<entry>
<title>Move switch statement bodies to their own lines (#5493)</title>
<updated>2024-11-05T17:47:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-05T17:47:26+00:00</published>
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<id>urn:sha1:b118451e301d734e3e783b3acdf871f3f6ea851c</id>
<content type='text'>
* Move switch statement bodies to their own lines

* format

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Use ankerl/unordered_dense as a hashmap implementation (#3036)</title>
<updated>2023-08-16T00:57:47+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-08-16T00:57:47+00:00</published>
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<id>urn:sha1:45d9961a6a86d184248ef84f6a07125b0c224f97</id>
<content type='text'>
* Correct namespace for getClockFrequency

* missing const

* Add missing assignment operator

* Remove unused variables

* Return correct modified variable

* Use stable hash code for file system identity

* terse static_assert

* Structured binding for map iteration

* Make (==) and getHashCode const on many structs

* Add ConstIterator for LinkedList

* Replace uses of ItemProxy::getValue with Dictionary::at

* Extract list of loads from gradientsMap before updating it

* Const correctness in type layout

* Add unordered_dense hashmap submodule

* Use wyhash or getHashCode in slang-hash.h

* refactor slang-hash.h

* Use ankerl/unordered_dense as a hashmap implementation

Notable changes:
- The subscript operator returns a reference directly to the value,
  rather than a lazy ItemProxy (pair of dict pointer and key)

slang-profile time (95% over 10 runs):

- Before: 6.3913906 (±0.0746)
- After:  5.9276123 (±0.0964)

* 64 bit hash for strings

So they have the same hash as char buffers with the same contents

* Narrowing warnings for gcc to match msvc

* revert back to c++17

* Correct c++ version for msvc

* Use path to unordered_dense which keeps tests happy

* Do not assign to and read from map in same expression

* Remove redundant map operations in primal-hoist

* Split out stable hash functions into slang-stable-hash.h

* 64 bit hash by default

* regenerate vs projects

* Correct return type from HashSetBase::getCount()

* correct width for call to Dictionary::reserve

* Use stable hash for obfuscated module ids

* Signed int for reserve

* clearer variable naming

* Parameterize Dictionary on hash and equality functors

* Allow heterogenous lookup for Dictionary

* missing const

* Use set over operator[] in some places

* Remove unused function

* s/at/getValue</content>
</entry>
<entry>
<title>Dictionary using lowerCamel (#2835)</title>
<updated>2023-04-25T14:43:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T14:43:29+00:00</published>
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<id>urn:sha1:7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0</id>
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* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.</content>
</entry>
<entry>
<title>Improvements around absolute paths and file systems (#2433)</title>
<updated>2022-10-06T14:27:50+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-10-06T14:27:50+00:00</published>
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<id>urn:sha1:d1e740d8b25e03a734093bd84b792eaf969649d1</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Add handling for root paths.

* Fixes around absolute paths.

* Add SimplifyStyle

* Remove unrequire include.

* Fix some details around RelativeFileSystem canonical paths.

* For MemoryFileSystem make sure "/a" and "a" maps to same canonical path.

* Add test for canonicalPath.

* Improve comment.

* More testing around canonical paths.</content>
</entry>
<entry>
<title>IMutableFileSystem::saveFileBlob (#2427)</title>
<updated>2022-10-04T01:09:16+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-10-04T01:09:16+00:00</published>
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<id>urn:sha1:0b51ea6bb54b1d8a12695ccc2c259fd591069791</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Remove ref count for Entry in RiffFileSystem.
Free up backing Entry types (to work around Dictionary not doing this).

* Some small improvements to RiffFileSystem.

* Add testing for file systems.

* Split out MemoryFileSystem.

* Add some documentation around different FileSystems.

* Small tiry up - removing unused headers, fixing some comments.
Use StringBlob::moveCreate where appropriate.

* Small improvement to MemoryFileSystem.
Improve documentation comments a little.

* Added PathKind

* * Make MemoryFileSystem not have implicit directories
* Make RelativeFileSystem only allow access to files in file system (kind of like chroot)
* Added Path::simplifyAbsolute
* Special handling for root of MemoryFileSystem
* Improvements around paths for different impls

* More improvements around RelativeFileSystem.
Special case root handling.

* Test archive serialization.
Move testinf from compression.
Remove the implicit directory test -&gt; doesn't work on all file systems.

* Small optimization that removes need for check for a parent unless an item is being *created*.

* Add implicit path testing.

* Add support for saveFileBlob
Add testing for saveFileBlob

* Removed TemporaryFileSet
Added PlatformUtil::outputDebugMessage

* Some small improvements around RelativeFileSystem.

* Split out ImplicitDirectoryCollector so can use without requiring compression systems.

* Split out StringSliceIndexMap into own files.</content>
</entry>
<entry>
<title>Split out MemoryFileSystem (#2422)</title>
<updated>2022-09-29T18:12:15+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-09-29T18:12:15+00:00</published>
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<id>urn:sha1:9296405a2e15c07b5a8b7a002a2fa082232d559b</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Remove ref count for Entry in RiffFileSystem.
Free up backing Entry types (to work around Dictionary not doing this).

* Some small improvements to RiffFileSystem.

* Add testing for file systems.

* Split out MemoryFileSystem.

* Add some documentation around different FileSystems.

* Small tiry up - removing unused headers, fixing some comments.
Use StringBlob::moveCreate where appropriate.

* Small improvement to MemoryFileSystem.
Improve documentation comments a little.</content>
</entry>
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