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<title>slang.git/source/core/slang-lz4-compression-system.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Move the file public header files to `include` dir (#4636)</title>
<updated>2024-07-17T17:53:19+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-07-17T17:53:19+00:00</published>
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<id>urn:sha1:2db15080085856ed9b5f20642dbb354aac59a888</id>
<content type='text'>
* Move the file public header files to `include` dir

Close the issue (#4635).

Move the following headers files to a `include` dir
located at root dir of slang repo:

 slang-com-helper.h -&gt; include/slang-com-helper.h
 slang-com-ptr.h -&gt; include/slang-com-ptr.h
 slang-gfx.h -&gt; include/slang-gfx.h
 slang.h -&gt; include/slang.h

Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include &lt;slang.h&gt;" to include the public headers.

The source code update is by the script like follow:

```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)

for fileName in "${fileNames_slang[@]}"
do
    echo "$fileName"
    sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```

* Fix the test issues

* Fix cpu test issues by adding include seach path

* Update cmake to not add include path for every target

Also change "#include &lt;slang.h&gt;" to "include "slang.h" " to
make the coding style consistent with other slang code.

* Change public include to private include for unit-test and slang-glslang</content>
</entry>
<entry>
<title>LZ4 compression support (#1654)</title>
<updated>2021-01-11T20:24:11+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-01-11T20:24:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=723796a0a0fed8e5b8c3222b1c90443189113098'/>
<id>urn:sha1:723796a0a0fed8e5b8c3222b1c90443189113098</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Testing out use of lz4.

* Added ICompressionSystem, and LZ4 implementation.

* Add support for deflate compression.
Simplify compression interface - to make more easily work across apis.

* WIP on CompressedFileSystem.

* ImplicitDirectoryCollector

* SubStringIndexMap - &gt; StringSliceIndexMap.

* WIP save stdlib in different containers.

* Support for different archive types for stdlib.

* Fix project.

* CompressedFileSystem -&gt; ArchiveFileSystem.
Added CompressionSystemType::None

* Added ArchiveFileSystem

* Fix problem RiffFileSystem load withoug compression system.

* Test archive types.
Improve diagnostic message.

* Fix typo in testing file system archives.

* Split out archive detection.

* Fix gcc warning issue.

* Fix warning.

* RiffArchiveFileSystem -&gt; RiffFileSystem

Co-authored-by: Tim Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
</entry>
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