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<title>slang.git/source/core/slang-lz4-compression-system.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Allow building using external dependencies (#5076)</title>
<updated>2024-10-04T08:34:12+00:00</updated>
<author>
<name>Tobias Frisch</name>
<email>jacki@thejackimonster.de</email>
</author>
<published>2024-10-04T08:34:12+00:00</published>
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<id>urn:sha1:25c17b9fcbf7a21e9fa19c4a8f08b0406437be24</id>
<content type='text'>
* Add options to prevent usage of own submodules

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Allow using external unordered dense headers

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Link system wide installed unordered dense

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Allow external header usage for lz4 and spirv

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Add more options to disable targets

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Add option to provide explizit path for spirv headers and remove earlier options that break the build process

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Rename options to use common prefix

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Fix indentation for the cmake changes

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Add advanced_option function for cmake

* Normalize includes between system and submodule dependencies

Fix any before-accidentally-working problems

* Add option for enabling/disabling slang-rhi

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;

* Pass correct include path for cpu tests

* Correct include path

---------

Signed-off-by: Jacki &lt;jacki@thejackimonster.de&gt;
Co-authored-by: Ellie Hermaszewska &lt;ellieh@nvidia.com&gt;</content>
</entry>
<entry>
<title>Move the file public header files to `include` dir (#4636)</title>
<updated>2024-07-17T17:53:19+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-07-17T17:53:19+00:00</published>
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<id>urn:sha1:2db15080085856ed9b5f20642dbb354aac59a888</id>
<content type='text'>
* Move the file public header files to `include` dir

Close the issue (#4635).

Move the following headers files to a `include` dir
located at root dir of slang repo:

 slang-com-helper.h -&gt; include/slang-com-helper.h
 slang-com-ptr.h -&gt; include/slang-com-ptr.h
 slang-gfx.h -&gt; include/slang-gfx.h
 slang.h -&gt; include/slang.h

Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include &lt;slang.h&gt;" to include the public headers.

The source code update is by the script like follow:

```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)

for fileName in "${fileNames_slang[@]}"
do
    echo "$fileName"
    sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```

* Fix the test issues

* Fix cpu test issues by adding include seach path

* Update cmake to not add include path for every target

Also change "#include &lt;slang.h&gt;" to "include "slang.h" " to
make the coding style consistent with other slang code.

* Change public include to private include for unit-test and slang-glslang</content>
</entry>
<entry>
<title>Make artifact an interface (#2195)</title>
<updated>2022-04-27T21:53:21+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-04-27T21:53:21+00:00</published>
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<id>urn:sha1:634f5414f332f904c7db968810b3d6f0ca253959</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Compile to a dxil library.

* Added CompileProduct.

* Support handling of ModuleLibrary.

* CacheBehavior -&gt; Cache

* Use CompileProduct for -r references.

* CompileProduct -&gt; Artifact.

* Determining an artifact type on binding.

* Determine binary linkability.

* Added Artifact::exists.

* Added ArtifactKeep.

* Small fixes.

* Small improvements to Artifact.

* Add zip extension.

* Fix some comments.

* Fix multiple adding of PublicDecoration.
Make public output export for DXIL/lib.
Add checking for simpleDecorations such that only added once.

* Use 'whole program' to identify library build.

* Move slang-artifact into compiler-core.

* Split out Keep free functions.

* Artifact::Keep -&gt; ArtifactKeep.

* Handle libraries as artifacts.

* Add -target dxil so test infrastructure knows it needs DXC.

* Linking working in DXC.

* Improve handling around emit for 'export'.

* Add comment around Artifact name.

* Render test working with linking.

* Improvements around Artifact handling.

* Add ArtifactPayloadInfo.

* Small tidy up around artifact.

* Split out code to get info about Artifacts into artifact-info.cpp/.h

* IArtifact interface and IArtifactInstance interface.

* Fix small issues.

* Fix compilation warning issue.

* Fix missing SLANG_OVERRIDE.

* Small fixes to make compilation work on Visual Studio 2022.

* Small improvements to Artifact interface/naming.

* Added Desc with each element in IArchive to allow more flexibility in usage.

* Fix clang warning issue.

* Add ArtifactPayload::Diagnostics

* More discussion around IArtifact usage.

* Re-add slang-artifact.h which was removed during merge.

* Fix typo identified in review.</content>
</entry>
<entry>
<title>Associating GUID (or UUID) with types (#1776)</title>
<updated>2021-04-01T22:59:24+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-04-01T22:59:24+00:00</published>
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<id>urn:sha1:9475b11045089c9bc9773b16f7eb84f843db70c4</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Add mechanism to embed guid inside of type.</content>
</entry>
<entry>
<title>LZ4 compression support (#1654)</title>
<updated>2021-01-11T20:24:11+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-01-11T20:24:11+00:00</published>
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<id>urn:sha1:723796a0a0fed8e5b8c3222b1c90443189113098</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Testing out use of lz4.

* Added ICompressionSystem, and LZ4 implementation.

* Add support for deflate compression.
Simplify compression interface - to make more easily work across apis.

* WIP on CompressedFileSystem.

* ImplicitDirectoryCollector

* SubStringIndexMap - &gt; StringSliceIndexMap.

* WIP save stdlib in different containers.

* Support for different archive types for stdlib.

* Fix project.

* CompressedFileSystem -&gt; ArchiveFileSystem.
Added CompressionSystemType::None

* Added ArchiveFileSystem

* Fix problem RiffFileSystem load withoug compression system.

* Test archive types.
Improve diagnostic message.

* Fix typo in testing file system archives.

* Split out archive detection.

* Fix gcc warning issue.

* Fix warning.

* RiffArchiveFileSystem -&gt; RiffFileSystem

Co-authored-by: Tim Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
</entry>
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