<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/source/core/slang-list.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2025-09-30T06:22:50+00:00</updated>
<entry>
<title>canonical type equality constraint (#8445)</title>
<updated>2025-09-30T06:22:50+00:00</updated>
<author>
<name>Ronan</name>
<email>ro.cailleau@gmail.com</email>
</author>
<published>2025-09-30T06:22:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=ee5adb87050ae7c0b96056a67dddc5d48174e695'/>
<id>urn:sha1:ee5adb87050ae7c0b96056a67dddc5d48174e695</id>
<content type='text'>
Fixes #8439

When checked, generic type equality constraints types are now in a
canonical order, allowing for a commutative type equality operator.

---------

Co-authored-by: Mukund Keshava &lt;mkeshava@nvidia.com&gt;</content>
</entry>
<entry>
<title>Legalise out parameters for vertex shaders on metal (#6943)</title>
<updated>2025-06-10T09:33:38+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2025-06-10T09:33:38+00:00</published>
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<id>urn:sha1:405d438bf176411247bfd2937fcbb8c0684b0ed7</id>
<content type='text'>
* Handle pointer types when getting type cast style

Closes https://github.com/shader-slang/slang/issues/6025

* Move vertex shader out parameters to return type for Metal

Closes https://github.com/shader-slang/slang/issues/6025

* More asserts

* Make struct instead of tuple

* More layout preservation

* Handle same function result

* more layout

* remove layout

* a

* more debug code

* more debug code

* a

* layout working

* refactored

* more tests

* more tests

* fuse loops

* remove unused comments

* Correct filecheck usage

* debug code

* correct name and order of filecheck vars

* simplify

* Address review comments

fix warning

* simplify handling of simple vertex shaders</content>
</entry>
<entry>
<title>Fix requirement candidate lookup to prefer decls in the same paraent as the inheritance decl. (#5965)</title>
<updated>2024-12-31T07:38:34+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-12-31T07:38:34+00:00</published>
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<id>urn:sha1:88e221bad60ce20087fe2f8a85d506be36a6e6ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>preparation for clang format (#5422)</title>
<updated>2024-10-29T05:59:28+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T05:59:28+00:00</published>
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<id>urn:sha1:a729c15e9dce9f5116a38afc66329ab2ca4cea54</id>
<content type='text'>
* Clang-format excludes

* Add .clang-format

* Don't clang-format in external

* Missing includes and forward declarations

* Replace wonky include-once macro name

* neaten include naming

* Add clang-format to formatting script

* Add xargs and diff to required binaries

* add clang-format to ci formatting check

* Add max version check to formatting script

* temporarily disable checking formatting for cpp files</content>
</entry>
<entry>
<title>Fix prelude generation by using relative paths for including `slang.h` (#4973)</title>
<updated>2024-08-30T23:58:07+00:00</updated>
<author>
<name>Sai Praveen Bangaru</name>
<email>31557731+saipraveenb25@users.noreply.github.com</email>
</author>
<published>2024-08-30T23:58:07+00:00</published>
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<id>urn:sha1:ca2317a28814c2ffe6427470be57df6d778b1358</id>
<content type='text'>
* Change `slang.h` path in `slang-common.h` to allow `slang-embed` to resolve correctly.

* Change `slang.h` path in all slang/core files

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Move the file public header files to `include` dir (#4636)</title>
<updated>2024-07-17T17:53:19+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-07-17T17:53:19+00:00</published>
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<id>urn:sha1:2db15080085856ed9b5f20642dbb354aac59a888</id>
<content type='text'>
* Move the file public header files to `include` dir

Close the issue (#4635).

Move the following headers files to a `include` dir
located at root dir of slang repo:

 slang-com-helper.h -&gt; include/slang-com-helper.h
 slang-com-ptr.h -&gt; include/slang-com-ptr.h
 slang-gfx.h -&gt; include/slang-gfx.h
 slang.h -&gt; include/slang.h

Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include &lt;slang.h&gt;" to include the public headers.

The source code update is by the script like follow:

```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)

for fileName in "${fileNames_slang[@]}"
do
    echo "$fileName"
    sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```

* Fix the test issues

* Fix cpu test issues by adding include seach path

* Update cmake to not add include path for every target

Also change "#include &lt;slang.h&gt;" to "include "slang.h" " to
make the coding style consistent with other slang code.

* Change public include to private include for unit-test and slang-glslang</content>
</entry>
<entry>
<title>Support link time type specialization. (#3604)</title>
<updated>2024-02-20T23:37:11+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-02-20T23:37:11+00:00</published>
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<id>urn:sha1:a62be597990966b9516995650baf750ee6a0146b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Redesign `DeclRef` and systematic `Val` deduplication (#3049)</title>
<updated>2023-08-04T22:47:39+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-04T22:47:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=a2d90fb275962da84611160f8ddd74d934a68dbd'/>
<id>urn:sha1:a2d90fb275962da84611160f8ddd74d934a68dbd</id>
<content type='text'>
* Redesign DeclRef + Deduplicate Val.

* Update project files

* Fix warning.

* Fix.

* Fix.

* Remove `Val::_equalsImplOverride`.

* Rmove `Val::_getHashCodeOverride`.

* Remove `semanticVisitor` param from `resolve`.

* Cleanups.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Use stable sort in generation of lookup tables (#2638)</title>
<updated>2023-02-09T05:16:30+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-02-09T05:16:30+00:00</published>
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<id>urn:sha1:fbe31ada800b3417d10a24f6c0481d3cb6b161e4</id>
<content type='text'>
* Add Slang::List::stableSort

* Use stable sort in generation of lookup tables

* Disable newline translation when writing lookup tables</content>
</entry>
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