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<title>slang.git/source/core/slang-cpu-defines.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2019-04-25T19:00:36+00:00</updated>
<entry>
<title>Feature/uint int definition (#954)</title>
<updated>2019-04-25T19:00:36+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-04-25T19:00:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b5ca6352416995b5edd358623a6ae5db38d5e634'/>
<id>urn:sha1:b5ca6352416995b5edd358623a6ae5db38d5e634</id>
<content type='text'>
* * Moved CPU determination macros to slang.h
* Determine SlangUInt/SlangInt from the pointer width (determined from CPU macros)
* Removed the UnambiguousInt and UnambigousUInt types - as a previous fragile work around

* Removed UInt/Int definition from smart-pointer.h as now in common.h

* * Remove ambiguity for PrettyWriter and ints
* Improve comment around SlangInt/UInt

* More fixes around ambiguity with PrettyWriter and integral types.

* Disable VK on OSX.

* Force CI to rebuild as spurious error.
</content>
</entry>
<entry>
<title>Feature/premake linux (#689)</title>
<updated>2018-10-25T15:24:16+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2018-10-25T15:24:16+00:00</published>
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<id>urn:sha1:4f0415e338862ffec50c2d47eddea958255b504e</id>
<content type='text'>
* Premake work in progress for linux.

* Added dump function.

* Remove examples on linux
Small warning fix.

* * Don't build render-test on linux
* Removed work around virtual destructor warning, and just used virtual dtor for simplicity
* Git ignore obj directories

* Fix premake working on windows.

* * Fix sprintf_s functions
* Make generates arg parsing more robust

* Added FloatIntUnion to avoid type punning/strong aliasing issues, and repeated union definitions.

* Work around problems building on linux with getClass claiming a strict aliasing issue.

* Fix for targetBlock appearing potentiall used unintialized to gcc.

* Linux slang link options -fPIC to make dll.

* Add -fPIC to build options on linux.

* Add -ldl for linux on slang.

* Fixes to try and get premake working with .so on linux.

* Make core compile with -fPIC

* Try to fix linux linking with --no-as-needed before -ldl

* Add rpath back.

* Remove render-gl from linux build.

* Re-add location for linux.

* Don't include &lt;malloc.h&gt; except on windows.

* Remove unused line to fix warning on osx.

* Remove ambiguity on OSX for operator &lt;&lt;.

* Fixing ambiguity with operator overloading and Int types for OSX.

* Fix ambiguity around UInt and operator

* Fix ambiguity of UInt conversion for OSX.

* Added UnambiguousInt and UnambiguousUInt to make it easier to work around OSX integer coercion for UInt/Int types.
</content>
</entry>
<entry>
<title>Feature/var byte encoding (#665)</title>
<updated>2018-10-09T15:51:41+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2018-10-09T15:51:41+00:00</published>
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<id>urn:sha1:7ea9ff03f4fc766f21d5896aea220d17f236dd70</id>
<content type='text'>
* * Remove the need for IRHighLevelDecoration in Emit
* Use the IRLayoutDecoration for GeometryShaderPrimitiveTypeModifier

* Initial look at at variable byte encoding, and simple unit test.

* Fixing problems with comparison due to naming differences with slang/fxc.

* * More tests and perf improvements for byte encoding.
* Mechanism to detect processor and processor features in main slang header.

* Split out cpu based defines into slang-cpu-defines.h so do not polute slang.h

* Support for variable byte encoding on serialization.

* Removed unused flag.

* Fix warning.

* Fix calcMsByte32 for 0 values without using intrinsic.

* Fix a mistake in calculating maximum instruction size.
</content>
</entry>
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