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<title>slang.git/source/core/slang-command-line.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21'/>
<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Shader Execution Reordering (via NVAPI) (#2484)</title>
<updated>2022-11-02T13:47:35+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-11-02T13:47:35+00:00</published>
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<id>urn:sha1:fb29bd32cc3404455ff92916a91c517823f486dd</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Preliminary SER NVAPI support.

* Set the DXC compiler version.
Fix typo in premake5.lua

* Improve DXC version detection.
Enable HLSL2021 on late enough version of DXC.

* Fix typo.

* Fix launch.

* Test via DXIL output.

* Update dxc-error output.</content>
</entry>
<entry>
<title>Split out ExecutableLocation (#2041)</title>
<updated>2021-12-03T16:45:01+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-12-03T16:45:01+00:00</published>
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<id>urn:sha1:da6be80f18014a3972eedf05099cd0066e9eae04</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Split out ExecutableLocation.

* Fixes for changes to ExecutableLocation.

* Fix issues around Process on windows.

* Improve comments. Kick CI.</content>
</entry>
<entry>
<title>Interprocess communication via pipes (#2009)</title>
<updated>2021-11-10T22:33:22+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-11-10T22:33:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=8a9e518371df03b3f382e0fe869da83751fdda0b'/>
<id>urn:sha1:8a9e518371df03b3f382e0fe869da83751fdda0b</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Use 'Process' to communicate with an command line tool.

* Remove slang-win-stream

* Tidy up windows ProcessUtil.

* First version of BufferedReadStream.

* Windows working IPC for steams.

* Test proxy count option.

* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.

* First implementation of Unix Process interface.

* Unix process compiles on cygwin.

* Fix typo in unix process.

* Separate unix pipe stream error of invalid access, from pipe availability.

* Fix in standard line extraction.

* Make fd non blocking.

* Fix issues with Windows Process streams.

* Added UnixPipe.

* Some fixes around UnixPipeStream.

* Make a unix stream closed explicit.

* Hack to debug linux process/stream.

* Revert to old linux pipe handling.

* Pass executable path for unit tests.
Split out CommandLine into own source.

* Small improvements in process/command line.

* Check process behavior with crash.

* Make stderr and stdout unbuffered for crash testing.

* Only turn disable buffering in crash test.

* Disable crash test on CI.

* Fix crash on clang/linux.

* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.</content>
</entry>
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