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<title>slang.git/source/core/slang-command-line.cpp, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Move the file public header files to `include` dir (#4636)</title>
<updated>2024-07-17T17:53:19+00:00</updated>
<author>
<name>kaizhangNV</name>
<email>149626564+kaizhangNV@users.noreply.github.com</email>
</author>
<published>2024-07-17T17:53:19+00:00</published>
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<id>urn:sha1:2db15080085856ed9b5f20642dbb354aac59a888</id>
<content type='text'>
* Move the file public header files to `include` dir

Close the issue (#4635).

Move the following headers files to a `include` dir
located at root dir of slang repo:

 slang-com-helper.h -&gt; include/slang-com-helper.h
 slang-com-ptr.h -&gt; include/slang-com-ptr.h
 slang-gfx.h -&gt; include/slang-gfx.h
 slang.h -&gt; include/slang.h

Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include &lt;slang.h&gt;" to include the public headers.

The source code update is by the script like follow:

```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)

for fileName in "${fileNames_slang[@]}"
do
    echo "$fileName"
    sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```

* Fix the test issues

* Fix cpu test issues by adding include seach path

* Update cmake to not add include path for every target

Also change "#include &lt;slang.h&gt;" to "include "slang.h" " to
make the coding style consistent with other slang code.

* Change public include to private include for unit-test and slang-glslang</content>
</entry>
<entry>
<title>StringBuilder to lowerCamel (#2840)</title>
<updated>2023-04-25T16:25:52+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-04-25T16:25:52+00:00</published>
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<id>urn:sha1:5abee6a0a30c7c965138ec7286b7f1b21b201731</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP lowerCamel Dictionary.

* WIP more lowerCamel fixes for Dictionary.

* Add/Remove/Clear

* GetValue/Contains

* Fix tabs in dictionary.
Count -&gt; getCount

* Fix fields with caps.

* Key -&gt; key
Value -&gt; value
Use m_ for members where appropriate.
Use lowerCamel in linked list.

* Some small fixes/improvements to Dictionary.

* Kick CI.

* Small tidy on String.

* Append -&gt; append

* ToString -&gt; toString
ProduceString -&gt; produceString

* Small fixes.

* StringToXXX -&gt; stringToXXX

* Fix typo introduced by Append -&gt; append.

* Made intToAscii do reversal at the end.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Shader Execution Reordering (via NVAPI) (#2484)</title>
<updated>2022-11-02T13:47:35+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-11-02T13:47:35+00:00</published>
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<id>urn:sha1:fb29bd32cc3404455ff92916a91c517823f486dd</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Preliminary SER NVAPI support.

* Set the DXC compiler version.
Fix typo in premake5.lua

* Improve DXC version detection.
Enable HLSL2021 on late enough version of DXC.

* Fix typo.

* Fix launch.

* Test via DXIL output.

* Update dxc-error output.</content>
</entry>
<entry>
<title>Linking in DXC (#2190)</title>
<updated>2022-04-26T16:09:32+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-04-26T16:09:32+00:00</published>
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<id>urn:sha1:79dd12c21e8f5c5ce01051a280679cf6ac8ffe97</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Compile to a dxil library.

* Added CompileProduct.

* Support handling of ModuleLibrary.

* CacheBehavior -&gt; Cache

* Use CompileProduct for -r references.

* CompileProduct -&gt; Artifact.

* Determining an artifact type on binding.

* Determine binary linkability.

* Added Artifact::exists.

* Added ArtifactKeep.

* Small fixes.

* Small improvements to Artifact.

* Add zip extension.

* Fix some comments.

* Fix multiple adding of PublicDecoration.
Make public output export for DXIL/lib.
Add checking for simpleDecorations such that only added once.

* Use 'whole program' to identify library build.

* Move slang-artifact into compiler-core.

* Split out Keep free functions.

* Artifact::Keep -&gt; ArtifactKeep.

* Handle libraries as artifacts.

* Add -target dxil so test infrastructure knows it needs DXC.

* Linking working in DXC.

* Improve handling around emit for 'export'.

* Add comment around Artifact name.

* Render test working with linking.

Co-authored-by: Theresa Foley &lt;10618364+tangent-vector@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Split out ExecutableLocation (#2041)</title>
<updated>2021-12-03T16:45:01+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-12-03T16:45:01+00:00</published>
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<id>urn:sha1:da6be80f18014a3972eedf05099cd0066e9eae04</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Split out ExecutableLocation.

* Fixes for changes to ExecutableLocation.

* Fix issues around Process on windows.

* Improve comments. Kick CI.</content>
</entry>
<entry>
<title>Interprocess communication via pipes (#2009)</title>
<updated>2021-11-10T22:33:22+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-11-10T22:33:22+00:00</published>
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<id>urn:sha1:8a9e518371df03b3f382e0fe869da83751fdda0b</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Use 'Process' to communicate with an command line tool.

* Remove slang-win-stream

* Tidy up windows ProcessUtil.

* First version of BufferedReadStream.

* Windows working IPC for steams.

* Test proxy count option.

* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.

* First implementation of Unix Process interface.

* Unix process compiles on cygwin.

* Fix typo in unix process.

* Separate unix pipe stream error of invalid access, from pipe availability.

* Fix in standard line extraction.

* Make fd non blocking.

* Fix issues with Windows Process streams.

* Added UnixPipe.

* Some fixes around UnixPipeStream.

* Make a unix stream closed explicit.

* Hack to debug linux process/stream.

* Revert to old linux pipe handling.

* Pass executable path for unit tests.
Split out CommandLine into own source.

* Small improvements in process/command line.

* Check process behavior with crash.

* Make stderr and stdout unbuffered for crash testing.

* Only turn disable buffering in crash test.

* Disable crash test on CI.

* Fix crash on clang/linux.

* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.</content>
</entry>
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